Crossroads MVP
Bestiary - Anthropoids
Anthropoids
Anthropoids are almost identical to other Humanoids but have been reclassified as separate due to their limited Diplomatic relations. For the purpose of any spells or other abilities, they will usually count as Humanoid. Many Humanoid species refuse to see themselves as similar, however, and many Anthropoids are treated as lesser species.
Anthropoid Communication
Anthropoids may have differing physiology that makes it difficult for them to communicate with other species. This may be that they are unable to speak or understand other languages, or simply struggle to conceptualise diplomacy at all. While there may be relations within these factions, or even between factions, they struggle to communicate effectively with Humanoid species.
Sometimes it may be possible to make simple communications, such as through the use of body language and gestures, and even very simple diplomacy, such as peace-treaties, non-aggression pacts, and trade through barter.
Certain individuals may be able to learn to communicate with Anthropoids, or Anthropoids may be able to communicate with Humanoids, but this is uncommon and communication is typically very difficult.
Goblins
![]() Goblin Small Anthropoid |
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[H]:
HHH
AV:
![]() Unarmed Strike
Deal D blunt damage; non-lethal - Range: Touch |
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Goblin Small Anthropoid Civilian |
![]() Sneaky Snake Naturally sneaky and nimble, able to wriggle silently through tiny gaps. Gain Advantage when trying to squeeze through gaps, sneak, or hide. |
Goblin Bully
![]() Goblin Bully Small Anthropoid |
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[H]:
HHH
AV:
A
![]() Brutal Club
Deal D blunt damage - Range: Immediate |
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Goblin Bully Small Anthropoid Bruiser |
![]() Sneaky Snake Naturally sneaky and nimble, able to wriggle silently through tiny gaps. Gain Advantage when trying to squeeze through gaps, sneak, or hide. |
![]() Opportunistic Fighter Gain Advantage on damage when the target is unable to make Avoidance Rolls. |
![]() Bully This character is a bully and a coward. Gain Advantage on intimidation and fighting dirty, but Disadvantage on Fear and other effects. |
Goblin Shiv
![]() Goblin Shiv Small Anthropoid |
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[H]:
HHH
AV:
A
![]() Nasty Shiv
Skilled
Deal DD sharp damage - Range: Touch ![]() Boot Shiv
Deal D puncturing damage; RV1 - Range: Close |
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Goblin Shiv Small Anthropoid Role |
![]() Sneaky Snake Naturally sneaky and nimble, able to wriggle silently through tiny gaps. Gain Advantage when trying to squeeze through gaps, sneak, or hide. |
![]() Opportunistic Fighter Gain Advantage on damage when the target is unable to make Avoidance Rolls. |
Goblin Archer
![]() Goblin Archer Small Anthropoid |
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[H]:
HHH
AV:
![]() Shiv
Deal D sharp damage - Range: Touch ![]() Short Bow
Deal DD puncturing damage; RV1 - Range: Short |
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Goblin Archer Small Anthropoid Role |
![]() Sneaky Snake Naturally sneaky and nimble, able to wriggle silently through tiny gaps. Gain Advantage when trying to squeeze through gaps, sneak, or hide. |
![]() Opportunistic Fighter Gain Advantage on damage when the target is unable to make Avoidance Rolls. |
![]() Strike from the Shadows Does not immediately reveal position upon attacking an enemy. However, gains Disdvantage on these Attack Rolls if trying to remain hidden. |
Goblin Fighter
![]() Goblin Fighter Small Anthropoid |
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[H]:
HHH
AV:
A
![]() Wicked Blade
Deal DD sharp damage; - Range: Immediate ![]() Block
SV 1 - Small Shield |
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Goblin Fighter Small Anthropoid Role |
![]() Sneaky Snake Naturally sneaky and nimble, able to wriggle silently through tiny gaps. Gain Advantage when trying to squeeze through gaps, sneak, or hide. |
![]() Opportunistic Fighter Gain Advantage on damage when the target is unable to make Avoidance Rolls. |
![]() Basic Discipline Goblin Fighters have more discipline than your average Goblin, and are able to form lines and act like actual soldiers if required, even following orders. |
Goblin Shaman
![]() Goblin Shaman Small Anthropoid |
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[H]:
HHH
AV:
![]() Spooky Stick
Deal D blunt damage - Range: Immediate ![]() Hex of Pain
Deal D non-lethal damage - Range: Short Ignores AV; Resist vs [B] |
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Goblin Shaman Small Anthropoid Role |
![]() Sneaky Snake Naturally sneaky and nimble, able to wriggle silently through tiny gaps. Gain Advantage when trying to squeeze through gaps, sneak, or hide. |
![]() Opportunistic Fighter Gain Advantage on damage when the target is unable to make Avoidance Rolls. |
![]() ![]() Silencing Hex Target becomes Silenced. - Resist: vs. [W] - Range: Short |
![]() ![]() Blinding Hex Target becomes Blinded. - Resist: vs. [B] - Range: Short |
Kobolds
Kobolds typically live underground in small communities led by an Oracle.
Kobold communities under a Dragon will typically be much larger and may have a number of Oracles.
Kobold
![]() Kobold Small Anthropoid |
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[H]:
HHH
AV:
A
![]() Unarmed Strike
Deal D blunt damage; non-lethal - Range: Touch ![]() Kobold Claws
Deal D sharp damage - Range: Touch |
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Kobold Small Anthropoid Civilian |
![]() Tunnel Dweller Adapted to living in tunnels and less likely to gain Disadvantage in low-light or darkness, but may gain Disadvantage in areas of bright light. |
![]() Kobold Scales Grants A |
![]() Kobold Claws Claws may be used to fight and can cut certain materials. |
Kobold Warrior
![]() Kobold Warrior Small Anthropoid |
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[H]:
HHH
AV:
A A
![]() Shortspear
Deal DD puncturing damage; - Range: Immediate ![]() Block
SV 1 - Small Shield |
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Kobold Warrior Small Anthropoid Vanguard |
![]() Tunnel Dweller Adapted to living in tunnels and less likely to gain Disadvantage in low-light or darkness, but may gain Disadvantage in areas of bright light. |
![]() Kobold Scales Grants A |
![]() Kobold Claws Claws may be used to fight and can cut certain materials. |
![]() Kobold Shield Wall Gains a1 on Block Avoidance Rolls when standing beside an ally that would also be able to block the attack. |
Kobold Slinger
![]() Kobold Slinger Small Anthropoid |
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[H]:
HHH
AV:
A A
![]() Knife
Deal D sharp or puncturing damage - Range: Touch ![]() Sling
Deal DD blunt damage; RV1 - Range: Short |
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Kobold Slinger Small Anthropoid Artillery |
![]() Tunnel Dweller Adapted to living in tunnels and less likely to gain Disadvantage in low-light or darkness, but may gain Disadvantage in areas of bright light. |
![]() Kobold Scales Grants A |
![]() Kobold Claws Claws may be used to fight and can cut certain materials. |
![]() ![]() Screaming Shots This character may use special Screaming Shot ammunition: - Signals to nearby allies. - Target may be Feared (vs. [W]) - The attack gains d1 on damage. |
Kobold Oracle
![]() Kobold Oracle Small Anthropoid |
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[H]:
HHH
AV:
A A
![]() Oracle Cane
Deal DD blunt damage; two-handed - Range: Immediate ![]() Power Bolt
Deal D magic damage; - Range: Short |
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Kobold Oracle Small Anthropoid Support |
![]() Tunnel Dweller Adapted to living in tunnels and less likely to gain Disadvantage in low-light or darkness, but may gain Disadvantage in areas of bright light. |
![]() ![]() Kobold Scales and Claws Grants A Claws may be used to fight and can cut certain materials. |
![]() Hand of Fate Grant an ally a1, or an enemy d1, on their action next turn. - Range: Short |
![]() Dragon Blessing Certain Oracles may be blessed by a Dragon. Power Bolt damage type may change to be the same as the Dragon Patron instead of magic. |
Beastkin - Canid
Canids typically form small nomadic communities based around hunting. Particularly large or warlike clans may even raid other communities. Celtic.
Canid
![]() Canid Medium Anthropoid |
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[H]:
HHH
HH
AV:
![]() Unarmed Strike
Deal D blunt damage; non-lethal - Range: Touch |
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Canid Medium Anthropoid Civilian |
![]() Apex Hunters Gain Advantage on both tracking foes and avoiding trackers. |
![]() Pack Hunters Gain Advantage against target when Adjacent to allies. |
![]() Savage Bite A special attack dealing D damage. May only be used against Grappled opponents. - Range: Touch |
Canid Hunter
![]() Canid Hunter Medium Anthropoid |
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[H]:
HHH
HH
AV:
![]() Spear
Deal D puncturing damage - Range: Adjacent ![]() Javelin
Skilled
Deal DD puncturing damage; RV1 - Range: Close |
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Canid Hunter Medium Anthropoid Skirmisher |
![]() Apex Hunters Gain Advantage on both tracking foes and avoiding trackers. |
![]() Pack Hunters Gain Advantage against target when Adjacent to allies. |
![]() Savage Bite A special attack dealing D damage. May only be used against Grappled opponents. - Range: Touch |
Canid Raider
![]() Canid Raider Medium Anthropoid |
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[H]:
HHH
HH
AV:
![]() Greataxe
Skilled
Deal DDa1 sharp damage - Range: Immediate ![]() Javelin
Deal DD puncturing damage; RV1 - Range: Close |
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Canid Raider Medium Anthropoid Brawler |
![]() ![]() Apex Pack Hunters Gain Advantage on both tracking foes and avoiding trackers. Gain Advantage against target when Adjacent to allies. |
![]() Savage Bite A special attack dealing D damage. May only be used against Grappled opponents. - Range: Touch |
![]() Loot and Pillage Gain a1 when attempting to break anything. |
![]() Sweeping Strikes Make a single attack against all enemies in range but unable to make Attack Avoidance Rolls. However, this attack gains d1 on Damage. |
Canid Druid
![]() Canid Druid Medium Anthropoid |
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[H]:
HHH
HH
AV:
![]() Ritual Dagger
Skilled
Deal D sharp or puncturing damage - Range: Touch |
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Canid Druid Medium Anthropoid Controller |
![]() Savage Bite A special attack dealing D damage. May only be used against Grappled opponents. - Range: Touch |
![]() Steal Strength Target becomes Weakened. Druid may imbue this strength to another. - Resist: vs. [B] - Range: Short |
![]() Imbue Strength Target gains a1 on damage and [B] Skill Rolls. - Range: Close |
![]() ![]() Entangle Entangle up to [W] targets with vines or roots. Entangled targets are unable to move or defend themselves. - Resist: vs. [B] or [A] |
Trolls
Big lumbering brutes.
Cave Troll
![]() Cave Troll Large Chthonic |
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[H]:
HHHH
AV:
![]() Troll Punch
Deal DDa1* blunt damage; Slow - Range: Touch ![]() Bludgeon
Deal DDa2* blunt damage; Slow - Range: Immediate *See Immense Strength |
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Cave Troll Large Chthonic Brute |
![]() Rockhide Rock-hard skin ignores D damage and causes d1 to incoming sharp damage. |
![]() Powerful Roar May cause Fear in enemies. |
![]() Hurl Throw stones, debris, or even small creatures at a target. |
![]() Immense Strength Attacks cannot be parried, and enemy Block Attack Avoidance Rolls gain d2. Gain a1 on all damage inflicted. |