Crossroads MVP

- Anthropoids

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Anthropoids

Anthropoids are almost identical to other Humanoids but have been reclassified as separate due to their limited Diplomatic relations. For the purpose of any spells or other abilities, they will usually count as Humanoid. Many Humanoid species refuse to see themselves as similar, however, and many Anthropoids are treated as lesser species.

Anthropoid Communication

Anthropoids may have differing physiology that makes it difficult for them to communicate with other species. This may be that they are unable to speak or understand other languages, or simply struggle to conceptualise diplomacy at all. While there may be relations within these factions, or even between factions, they struggle to communicate effectively with Humanoid species.

Sometimes it may be possible to make simple communications, such as through the use of body language and gestures, and even very simple diplomacy, such as peace-treaties, non-aggression pacts, and trade through barter.

Certain individuals may be able to learn to communicate with Anthropoids, or Anthropoids may be able to communicate with Humanoids, but this is uncommon and communication is typically very difficult.

Goblins

Goblin

Small Anthropoid

Physical Mental Other
[B]: 0 (0)
[A]: 2 (1)
[D]: 0 (0)
[K]: 0 (0)
[W]: −1 (0)
[P]: 1 (0)
[M]: 8
[F]:
[H]: HHH
AV:
Unarmed Strike

Deal D blunt damage; non-lethal

- Range: Touch

Goblin

Small Anthropoid

Civilian

Sneaky Snake

Naturally sneaky and nimble, able to wriggle silently through tiny gaps. Gain Advantage when trying to squeeze through gaps, sneak, or hide.

Goblin Bully

Goblin Bully

Small Anthropoid

Physical Mental Other
[B]: 1 (0)
[A]: 1 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: −2 (−1)
[P]: 1 (0)
[M]: 8
[F]:
[H]: HHH
AV: A
Brutal Club

Deal D blunt damage

- Range: Immediate

Goblin Bully

Small Anthropoid

Bruiser

Sneaky Snake

Naturally sneaky and nimble, able to wriggle silently through tiny gaps. Gain Advantage when trying to squeeze through gaps, sneak, or hide.

Opportunistic Fighter

Gain Advantage on damage when the target is unable to make Avoidance Rolls.

Bully

This character is a bully and a coward.

Gain Advantage on intimidation and fighting dirty, but Disadvantage on Fear and other effects.

Goblin Shiv

Goblin Shiv

Small Anthropoid

Physical Mental Other
[B]: 0 (0)
[A]: 2 (1)
[D]: 1 (0)
[K]: 0 (0)
[W]: −1 (0)
[P]: 1 (0)
[M]: 9
[F]:
[H]: HHH
AV: A
Nasty Shiv
Skilled

Deal DD sharp damage

- Range: Touch

Boot Shiv

Deal D puncturing damage; RV1

- Range: Close

Goblin Shiv

Small Anthropoid

Role

Sneaky Snake

Naturally sneaky and nimble, able to wriggle silently through tiny gaps. Gain Advantage when trying to squeeze through gaps, sneak, or hide.

Opportunistic Fighter

Gain Advantage on damage when the target is unable to make Avoidance Rolls.

Goblin Archer

Goblin Archer

Small Anthropoid

Physical Mental Other
[B]: 0 (0)
[A]: 2 (1)
[D]: 0 (0)
[K]: 0 (0)
[W]: −2 (−1)
[P]: 2 (1)
[M]: 9
[F]:
[H]: HHH
AV:
Shiv

Deal D sharp damage

- Range: Touch

Short Bow

Deal DD puncturing damage; RV1

- Range: Short

Goblin Archer

Small Anthropoid

Role

Sneaky Snake

Naturally sneaky and nimble, able to wriggle silently through tiny gaps. Gain Advantage when trying to squeeze through gaps, sneak, or hide.

Opportunistic Fighter

Gain Advantage on damage when the target is unable to make Avoidance Rolls.

Strike from the Shadows

Does not immediately reveal position upon attacking an enemy. However, gains Disdvantage on these Attack Rolls if trying to remain hidden.

Goblin Fighter

Goblin Fighter

Small Anthropoid

Physical Mental Other
[B]: 1 (0)
[A]: 1 (0)
[D]: 1 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 1 (0)
[M]: 8
[F]:
[H]: HHH
AV: A
Wicked Blade

Deal DD sharp damage;

- Range: Immediate

Block

SV 1 - Small Shield

Goblin Fighter

Small Anthropoid

Role

Sneaky Snake

Naturally sneaky and nimble, able to wriggle silently through tiny gaps. Gain Advantage when trying to squeeze through gaps, sneak, or hide.

Opportunistic Fighter

Gain Advantage on damage when the target is unable to make Avoidance Rolls.

Basic Discipline

Goblin Fighters have more discipline than your average Goblin, and are able to form lines and act like actual soldiers if required, even following orders.

Goblin Shaman

Goblin Shaman

Small Anthropoid

Physical Mental Other
[B]: 0 (0)
[A]: 1 (0)
[D]: −1 (0)
[K]: 2 (1)
[W]: 0 (0)
[P]: 0 (0)
[M]: 8
[F]:
[H]: HHH
AV:
Spooky Stick

Deal D blunt damage

- Range: Immediate

Hex of Pain

Deal D non-lethal damage

- Range: Short

Ignores AV; Resist vs [B]

Goblin Shaman

Small Anthropoid

Role

Sneaky Snake

Naturally sneaky and nimble, able to wriggle silently through tiny gaps. Gain Advantage when trying to squeeze through gaps, sneak, or hide.

Opportunistic Fighter

Gain Advantage on damage when the target is unable to make Avoidance Rolls.

Silencing Hex

Target becomes Silenced.

- Resist: vs. [W]

- Range: Short

Blinding Hex

Target becomes Blinded.

- Resist: vs. [B]

- Range: Short

Kobolds

Kobolds typically live underground in small communities led by an Oracle.

Kobold communities under a Dragon will typically be much larger and may have a number of Oracles.

Kobold

Kobold

Small Anthropoid

Physical Mental Other
[B]: 0 (0)
[A]: 1 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: 1 (0)
[P]: 1 (1)
[M]: 7
[F]:
[H]: HHH
AV: A
Unarmed Strike

Deal D blunt damage; non-lethal

- Range: Touch

Kobold Claws

Deal D sharp damage

- Range: Touch

Kobold

Small Anthropoid

Civilian

Tunnel Dweller

Adapted to living in tunnels and less likely to gain Disadvantage in low-light or darkness, but may gain Disadvantage in areas of bright light.

Kobold Scales

Grants A

Kobold Claws

Claws may be used to fight and can cut certain materials.

Kobold Warrior

Kobold Warrior

Small Anthropoid

Physical Mental Other
[B]: 1 (0)
[A]: 1 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: 1 (0)
[P]: 1 (0)
[M]: 7
[F]:
[H]: HHH
AV: A A
Shortspear

Deal DD puncturing damage;

- Range: Immediate

Block

SV 1 - Small Shield

Kobold Warrior

Small Anthropoid

Vanguard

Tunnel Dweller

Adapted to living in tunnels and less likely to gain Disadvantage in low-light or darkness, but may gain Disadvantage in areas of bright light.

Kobold Scales

Grants A

Kobold Claws

Claws may be used to fight and can cut certain materials.

Kobold Shield Wall

Gains a1 on Block Avoidance Rolls when standing beside an ally that would also be able to block the attack.

Kobold Slinger

Kobold Slinger

Small Anthropoid

Physical Mental Other
[B]: 0 (0)
[A]: 2 (1)
[D]: 0 (0)
[K]: 0 (0)
[W]: 1 (0)
[P]: 2 (1)
[M]: 8
[F]:
[H]: HHH
AV: A A
Knife

Deal D sharp or puncturing damage

- Range: Touch

Sling

Deal DD blunt damage; RV1

- Range: Short

Kobold Slinger

Small Anthropoid

Artillery

Tunnel Dweller

Adapted to living in tunnels and less likely to gain Disadvantage in low-light or darkness, but may gain Disadvantage in areas of bright light.

Kobold Scales

Grants A

Kobold Claws

Claws may be used to fight and can cut certain materials.

Screaming Shots

This character may use special Screaming Shot ammunition:

- Signals to nearby allies.

- Target may be Feared (vs. [W])

- The attack gains d1 on damage.

Kobold Oracle

Kobold Oracle

Small Anthropoid

Physical Mental Other
[B]: 0 (0)
[A]: 0 (0)
[D]: −1 (−1)
[K]: 1 (0)
[W]: 2 (1)
[P]: 0 (0)
[M]: 6
[F]:
[H]: HHH
AV: A A
Oracle Cane

Deal DD blunt damage; two-handed

- Range: Immediate

Power Bolt

Deal D magic damage;

- Range: Short

Kobold Oracle

Small Anthropoid

Support

Tunnel Dweller

Adapted to living in tunnels and less likely to gain Disadvantage in low-light or darkness, but may gain Disadvantage in areas of bright light.

Kobold Scales and Claws

Grants A

Claws may be used to fight and can cut certain materials.

Hand of Fate

Grant an ally a1, or an enemy d1, on their action next turn.

- Range: Short

Dragon Blessing

Certain Oracles may be blessed by a Dragon.

Power Bolt damage type may change to be the same as the Dragon Patron instead of magic.

Beastkin - Canid

Canids typically form small nomadic communities based around hunting. Particularly large or warlike clans may even raid other communities. Celtic.

Canid

Canid

Medium Anthropoid

Physical Mental Other
[B]: 1 (0)
[A]: 1 (0)
[D]: 0 (0)
[K]: −1 (0)
[W]: −1 (0)
[P]: 1 (0)
[M]: 8
[F]:
[H]: HHH HH
AV:
Unarmed Strike

Deal D blunt damage; non-lethal

- Range: Touch

Canid

Medium Anthropoid

Civilian

Apex Hunters

Gain Advantage on both tracking foes and avoiding trackers.

Pack Hunters

Gain Advantage against target when Adjacent to allies.

Savage Bite

A special attack dealing D damage.

May only be used against Grappled opponents.

- Range: Touch

Canid Hunter

Canid Hunter

Medium Anthropoid

Physical Mental Other
[B]: 1 (0)
[A]: 1 (0)
[D]: 1 (0)
[K]: −1 (0)
[W]: −1 (0)
[P]: 2 (1)
[M]: 8
[F]:
[H]: HHH HH
AV:
Spear

Deal D puncturing damage

- Range: Adjacent

Javelin
Skilled

Deal DD puncturing damage; RV1

- Range: Close

Canid Hunter

Medium Anthropoid

Skirmisher

Apex Hunters

Gain Advantage on both tracking foes and avoiding trackers.

Pack Hunters

Gain Advantage against target when Adjacent to allies.

Savage Bite

A special attack dealing D damage.

May only be used against Grappled opponents.

- Range: Touch

Canid Raider

Canid Raider

Medium Anthropoid

Physical Mental Other
[B]: 2 (1)
[A]: 1 (0)
[D]: 1 (0)
[K]: −1 (0)
[W]: −1 (0)
[P]: 0 (0)
[M]: 8
[F]:
[H]: HHH HH
AV:
Greataxe
Skilled

Deal DDa1 sharp damage

- Range: Immediate

Javelin

Deal DD puncturing damage; RV1

- Range: Close

Canid Raider

Medium Anthropoid

Brawler

Apex Pack Hunters

Gain Advantage on both tracking foes and avoiding trackers.

Gain Advantage against target when Adjacent to allies.

Savage Bite

A special attack dealing D damage.

May only be used against Grappled opponents.

- Range: Touch

Loot and Pillage

Gain a1 when attempting to break anything.

Sweeping Strikes

Make a single attack against all enemies in range but unable to make Attack Avoidance Rolls.

However, this attack gains d1 on Damage.

Canid Druid

Canid Druid

Medium Anthropoid

Physical Mental Other
[B]: 1 (0)
[A]: 0 (0)
[D]: −1 (−1)
[K]: 1 (0)
[W]: 1 (0)
[P]: −1 (0)
[M]: 7
[F]:
[H]: HHH HH
AV:
Ritual Dagger
Skilled

Deal D sharp or puncturing damage

- Range: Touch

Canid Druid

Medium Anthropoid

Controller

Savage Bite

A special attack dealing D damage.

May only be used against Grappled opponents.

- Range: Touch

Steal Strength

Target becomes Weakened.

Druid may imbue this strength to another.

- Resist: vs. [B]

- Range: Short

Imbue Strength

Target gains a1 on damage and [B] Skill Rolls.

- Range: Close

Entangle

Entangle up to [W] targets with vines or roots. Entangled targets are unable to move or defend themselves.

- Resist: vs. [B] or [A]

Trolls

Big lumbering brutes.

Cave Troll

Cave Troll

Large Chthonic

Physical Mental Other
[B]: 4 (2)
[A]: −1 (0)
[D]: −1 (0)
[K]: −2 (−1)
[W]: −1 (0)
[P]: 0 (0)
[M]: 6
[F]:
[H]: HHHH
AV:
Troll Punch

Deal DDa1* blunt damage; Slow

- Range: Touch

Bludgeon

Deal DDa2* blunt damage; Slow

- Range: Immediate

*See Immense Strength

Cave Troll

Large Chthonic

Brute

Rockhide

Rock-hard skin ignores D damage and causes d1 to incoming sharp damage.

Powerful Roar

May cause Fear in enemies.

Hurl

Throw stones, debris, or even small creatures at a target.

Immense Strength

Attacks cannot be parried, and enemy Block Attack Avoidance Rolls gain d2.

Gain a1 on all damage inflicted.

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