Crossroads MVP
Bestiary - Elementals
Elementals
Elementals are cool.
Elemental Cores
Mana Elementals contain Elemental Cores, which act as eyes, ears, and central nervous systems for the Elemental. These are typically made from crystal, glass, or another hard material. Sometimes this can even be formed from Crystallised Mana.
Elemental Cores may be used as a Power Source, and have [H] based on the Elemental Size:
Elemental Size | Core [H] |
Small | H |
Medium | HH |
Large | HH, immune to H |
Damaging Elementals
While certain elementals can be destroyed traditionally, most can quickly regenerate any damage taken. Weapons may be able to shatter ice and stone, but will do little damage to bodies made of pure fire or water. However, any damage to the Elemental Core of an Elemental will typically prove fatal. Destroying the Core, or separating the Core from its element will cause the Elemental Form to dissipate.
Attacking an Elemental Core can be quite difficult. Certain Elementals, such as Ice or Earth Elementals, protect their Cores with their hard bodies and others, such as Water or Fire Elementals, move their core around their body. Attempting to hit the Elemental Core will usually cause Disadvantage on the attack, and may require teamwork to create an opening.
However, Elemental Cores do not benefit from Elemental Body resistances or immunities. They are only immune to damage of their type (Eg. Fire Elemental Cores are immune to fire)
Certain Mana Elementals can also be weak to certain other elements, anti-magic effects, certain materials, and powerful sorcerers may be able to Banish Elementals. For example, Fire Elementals fear water and all elementals are weak to Erythrite.
Even if the Elemental Core is not damaged, sufficient damage to an Elemental's Body will weaken it and might send it into hibernation, taking it Out of Action.
Regenerating Damage
Injured Elementals may regenerate H for each turn spent absorbing their element. For example, Storm Elementals absorb electricity and Water Elementals absorb water. This may happen if they are struck by an attack that deals that damage and they are immune.
Instead of healing H, they may reduce H damage to H, or H damage to H.
If there are no Hs on the character, they may instead heal H.
Creating Elementals
Certain Magic-users may be able to Create Elementals. This will usually require control of the necessary Element (Path of Flame for Fire Elementals, for example) and will require the creation of an Elemental Core.
Additionally, if an intact Elemental Core is placed back in its Element, the Mana Elemental might regenerate. If the core is damaged, the Elemental may be smaller than it was before.
Base Elementals
Below are simplified stats for elementals of each size.
![]() Small Elemental Small Elemental |
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[H]:
HHH
AV:
![]() Elemental Strike
D type damage - Range: Touch ![]() Elemental Blast
D type damage - Range: See Elemental Core |
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![]() Medium Elemental Medium Elemental |
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[H]:
HH
HH
AV:
![]() Elemental Strike
DD type damage - Range: Touch ![]() Elemental Blast
DD type damage - Range: See Elemental Core |
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![]() Large Elemental Large Elemental |
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[H]:
HHHH
H
AV:
![]() Elemental Strike
D type damage - Range: Immediate ![]() Elemental Blast
D type damage - Range: See Elemental Core |
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Elemental ____ Elemental |
Mindless Mindless require a master to perform many actions. Without a master, they may only fight or stand still. Mindless are immune to most mental effects. |
![]() Elemental Form (Element) Grants certain effects or defences. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Elemental Core (Element) Attacks and other abilities are based on the element. This affects the Range of Elemental Blast. |
Primal Mana Elementals
Earth
Earth Elementals are dirty
S. Earth Elemental Small Elemental Role |
![]() ![]() Elemental Core (Earth) Damage type is blunt or sharp. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Earth) Weak to frost. Magic Resistance and A. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Earthshape Move or shape earth into any form and transform it between stone, earth, and sand. - Range: Touch |
![]() One with the Earth Earth Elementals are harder to stop, slow, or trip. They are also able to burrow through earth or sand at normal speed. |
M. Earth Elemental Medium Elemental Role |
![]() ![]() Elemental Core (Earth) Damage type is blunt or sharp. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Stone) Weak to frost. Magic and Puncturing Resistance and AA. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Earthshape Move or shape earth into any form and transform it between stone, earth, and sand. - Range: Touch |
![]() One with the Earth Earth Elementals are harder to stop, slow, or trip. They are also able to burrow through earth or sand at normal speed. |
L. Earth Elemental Large Elemental Role |
![]() ![]() Elemental Core (Earth) Damage type is blunt or sharp. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Bedrock) Weak to frost. Magic and Physical Resistance and AA. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Earthshape Move or shape earth into any form and transform it between stone, earth, and sand. - Range: Touch |
![]() One with the Earth Earth Elementals are harder to stop, slow, or trip. They are also able to burrow through earth or sand at normal speed. |
Water
Water Elementals are wet
S. Water Elemental Small Elemental Role |
![]() ![]() Elemental Core (Water) Damage type is blunt or sharp. Elemental Blast has Range: Close |
![]() ![]() Elemental Form (Water) Weak to frost and electricity. Fire and Physical Resistance. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Watery Form Take any shape or form, appear smaller, and blend into bodies of water. Move or shape water or other liquids into any form. - Range: Close |
M. Water Elemental Medium Elemental Role |
![]() ![]() Elemental Core (Water) Damage type is blunt or sharp. Elemental Blast has Range: Close |
![]() ![]() Elemental Form (Water) Weak to frost and electricity. Fire and Physical Resistance. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Liquid Form Take any shape or form, appear smaller, and blend into bodies of water. Move or shape water, trap, trip, or push targets in water. Partially submerged targets cannot avoid. - Range: Short |
![]() ![]() Watery Tendrils Ensnare targets hit by melee attacks. |
L. Water Elemental Large Elemental Role |
![]() ![]() Elemental Core (Water) Damage type is blunt or sharp. Elemental Blast has Range: Close |
![]() ![]() Elemental Form (Tidal) Weak to frost and electricity. Physical Resistance and Fire Immunity. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Tidal Flow Take any shape or form, appear smaller, blend into, and even control bodies of water. Move or shape water, trap, trip, or push targets in water. Partially submerged targets cannot avoid. - Range: Medium |
![]() ![]() Watery Tendrils Ensnare targets hit by melee attacks. |
Fire
Fire Elementals are hot
S. Fire Elemental Small Elemental Role |
![]() ![]() Elemental Core (Fire) Damage type is fire. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Fire) Weak to water and earth. Fire Immunity and Frost and Physical Resistance. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Control Flames Move or shape Fire into any form. - Range: Adjacent |
M. Fire Elemental Medium Elemental Role |
![]() ![]() Elemental Core (Fire) Damage type is fire. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Fire) Weak to water and earth. Fire Immunity and Frost and Physical Resistance. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Control Fire Move or shape Fire into any form, or cover an area with towering flames causing D fire damage per turn. - Range: Short |
L. Fire Elemental Large Elemental Role |
![]() ![]() Elemental Core (Fire) Damage type is fire. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Inferno) Weak to water and earth. Fire and Frost Immunity and Physical Resistance. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Control Fire Move or shape Fire into any form, or cover an area with towering flames causing D fire damage per turn. - Range: Short |
Frost
Ice Elementals are cool.
S. Ice Elemental Small Elemental Role |
![]() ![]() Elemental Core (Frost) Damage type is frost and puncturing. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Frost) Weak to blunt and fire. Frost Immunity, Sharp Resistance, and A. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Control Ice Create, move, or shape ice into any form. - Range: Touch |
![]() Elemental Ice Claws Move freely on icy surfaces and ignore icy terrain. |
M. Ice Elemental Medium Elemental Role |
![]() ![]() Elemental Core (Frost) Damage type is frost and puncturing. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Ice) Weak to blunt and fire. Frost Immunity, Sharp Resistance, and A A. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Control Ice Create, move, or shape ice into any form. - Range: Touch |
![]() Elemental Ice Claws Move freely on icy surfaces and ignore icy terrain. |
L. Ice Elemental Large Elemental Role |
![]() ![]() Elemental Core (Frost) Damage type is frost and puncturing. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Tundra) Weak to blunt and fire. Frost Immunity, Sharp Resistance, and AA. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Control Ice Create, move, or shape ice into any form. - Range: Touch |
![]() Elemental Ice Claws Move freely on icy surfaces and ignore icy terrain. |
Storm
Storm Elementals are
S. Storm Elemental Small Elemental Role |
![]() ![]() Elemental Core (Storm) Damage type is electric. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Storm) Weak to fire. Electric and Physical Immunity. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Gather Clouds Change the weather to be cloudy. |
M. Storm Elemental Medium Elemental Role |
![]() ![]() Elemental Core (Storm) Damage type is electric. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Storm) Weak to fire. Electric and Physical Immunity. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Gather Rain Change the weather to be rainy. |
L. Storm Elemental Large Elemental Role |
![]() ![]() Elemental Core (Storm) Damage type is electric. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Storm) Weak to fire. Electric and Physical Immunity. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Gather Storms Change the weather to be stormy. |
Divine Mana Elementals
Light
Light Elementals are bright
S. Light Elemental Small Elemental Role |
![]() ![]() Elemental Core (Light) Damage type is holy. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Light) Weak to shadow. Holy Immunity and Physical Resistance. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Body of Light (Signal) Project light in a Medium Radius. |
![]() Light Blast Blind a target. - Range: Adjacent |
M. Light Elemental Medium Elemental Role |
![]() ![]() Elemental Core (Light) Damage type is holy. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Light) Weak to shadow. Holy Immunity and and Physical Resistance. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Body of Light (Flare) Project light in a Large Radius. |
![]() Light Burst Blind all nearby enemies. - Radius: Small |
L. Light Elemental Large Elemental Role |
![]() ![]() Elemental Core (Light) Damage type is holy. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Light) Weak to shadow. Holy Immunity and Physical Resistance. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Body of Light (Beacon) Project light in a Very Large Radius. Counts as Sunlight. |
![]() Beacon Burst Blind and D holy damage to enemies. Mend H on nearby allies. - Radius: Medium |
Shadow
Shadow Elementals are shadowy
S. Shadow Elemental Small Elemental Role |
![]() ![]() Elemental Core (Shadow) Damage type is shadow. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Shadow) Weak to holy. Shadow Immunity and Physical Resistance. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Shadowy Power Sacrifice H to grant target a1 on a roll. - Range: Touch - Duration: Short |
M. Shadow Elemental Medium Elemental Role |
![]() ![]() Elemental Core (Shadow) Damage type is shadow. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Shadow) Weak to holy. Shadow Immunity and Physical Resistance. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Shadowy Power Sacrifice H to grant target a1 on a roll. - Range: Touch - Duration: Short |
L. Shadow Elemental Large Elemental Role |
![]() ![]() Elemental Core (Shadow) Damage type is shadow. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Shadow) Weak to holy. Shadow Immunity and Physical Resistance. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Shadowy Magnificence Sacrifice H to grant target a1 on all rolls. - Range: Touch - Duration: Short |
Nature
Nature Elementals are
Profane Mana Elementals
Arcane
Arcane Elementals are
S. Arcane Elemental Small Elemental Role |
![]() ![]() Elemental Core (Arcane) Damage type is arcane. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Arcane) Weak to shadow and holy. Arcane Immunity and Magical Resistance. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Steal Magic All spells within range gain d1. - Range: Short Requires Total Concentration |
M. Arcane Elemental Medium Elemental Role |
![]() ![]() Elemental Core (Arcane) Damage type is arcane. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Arcane) Weak to shadow and holy. Arcane Immunity and Magical Resistance. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Absorb Magic All spells within range gain d1. Heal H for each spell Failure. - Range: Short Requires Concentration |
![]() Share Mana Sacrifice H to grant target a1 on their next spell. - Range: Touch |
L. Arcane Elemental Large Elemental Role |
![]() ![]() Elemental Core (Arcane) Damage type is holy. Elemental Blast has Range: Short |
![]() ![]() Elemental Form (Arcane) Weak to shadow. Arcane Immunity and Magical Resistance. Elementals are immune to effects like bleed or poison and may regenerate damage to their body. |
![]() Devour Magic All spells within range gain d1. Heal H for each spell Failure. - Range: Short |
![]() Bestow Mana Sacrifice H to grant target a1 on their spells. - Range: Touch - Duration: Short |
Void
Void Elementals are
Elemental Mounts
Elemental Mounts serve only one purpose: To carry their rider. They obey commands perfectly, but cannot perform any other actions and are unable to act without a rider, except to run towards their rider. While they may be used in combat, they will typically collapse if they are the target of an attack.
Elemental Mounts may take any shape, but are all identical except for their type and the associated ability below.
Elemental Mounts Large Mount No Threat Mount |
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