Crossroads MVP
Bestiary - Humanoids
Humanoids
TEST
Dwarfs
![]() Dwarf Citizen Medium Humanoid Civilian |
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[H]:
HH
HHH
AV:
![]() Unarmed Strike
Deal D blunt damage; non-lethal - Range: Touch |
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![]() Dwarf Noble Medium Humanoid Civilian |
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[H]:
HH
HHH
AV:
![]() Unarmed Strike
Deal D blunt damage; non-lethal - Range: Touch |
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Dwarf Soldier
![]() Dwarf Soldier Medium Humanoid |
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[H]:
HH
HHH
AV:
A A
![]() Heavy Mace
Deal D blunt damage - Range: Immediate ![]() Block
SV 2 — Medium Shield |
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Dwarf Soldier Medium Humanoid Defender |
![]() Tunnel Fighter Experience fighting in tunnels means this creature is less likely to gain Disadvantage when fighting in low-light or darkness. |
![]() Defensive Stance May adopt a defensive stance with an action. Gain Advantage on Avoidance rolls but gain Disadvantage on Attack Rolls. |
Dwarf Crossbowman
![]() Dwarf Crossbowman Medium Humanoid |
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[H]:
HH
HHH
AV:
AA
![]() Light Weapon
Deal DD damage - Range: Immediate ![]() Crossbow
Skill: 1
Deal D puncturing damage; RV2 - Range: Medium |
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Dwarf Crossbowman Medium Humanoid Marksman |
![]() Tunnel Fighter Experience fighting in tunnels means this creature is less likely to gain Disadvantage when fighting in low-light or darkness. |
![]() Reloading Skill May Reload 1 as part of an Attack Action |
![]() Aim May spend an action aiming to gain Advantage to hit with a Ranged Weapon on their Attack Roll next turn. |
![]() Deadly Shot May choose to make a Deadly Shot instead of a normal Attack Action with a Ranged Weapon. Gain Disadvantage on the Attack Roll but gain Advantage on damage. |
Dwarf Earthshaper
![]() Dwarf Earthshaper Medium Humanoid |
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[H]:
HH
HHH
AV:
AA
![]() Light Mace
Deal DD blunt damage - Range: Immediate ![]() Hurl Stone
Deal D blunt damage - Range: Medium |
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Dwarf Earthshaper Medium Humanoid Support |
![]() Tunnel Fighter Experience fighting in tunnels means this creature is less likely to gain Disadvantage when fighting in low-light or darkness. |
![]() ![]() Earthen Weapons Augment Allied weapons to deal either sharp or blunt damage. - Radius: Medium |
![]() ![]() Stoneskin Turn skin to stone to increase your AV by A, but reduce [A] by 1. - Range: Touch |
![]() ![]() Mend Mend all D for a Short Duration. - Range: Touch |
Elves
![]() Elf Citizen Medium Humanoid Civilian |
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[H]:
HH
HH
AV:
![]() Unarmed Strike
Deal D blunt damage; non-lethal - Range: Touch |
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![]() Elf Noble Medium Humanoid Civilian |
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[H]:
HH
HH
AV:
![]() Unarmed Strike
Deal D blunt damage; non-lethal - Range: Touch |
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Elven Archer
![]() Elven Archer Medium Humanoid |
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[H]:
HH
HH
AV:
A
![]() Dagger
Deal D sharp or puncturing damage - Range: Touch ![]() Shortbow
Skill: 1
Deal DD puncturing damage; RV1 - Range: Short |
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Elven Archer Medium Humanoid Ambusher |
![]() Treetop Ambushers Gain Advantage when climbing trees or hiding in forest areas. |
![]() Opportunistic Fighter Gain Advantage on damage when the target is unable to make Avoidance Rolls. |
![]() Reloading Skill May Reload 1 as part of an Attack Action |
![]() Deadly Shot May choose to make a Deadly Shot instead of a normal Attack Action with a Ranged Weapon. Gain Disadvantage on the Attack Roll but gain Advantage on damage. |
Elven Druid
![]() Elven Druid Medium Humanoid |
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[H]:
HH
HH
AV:
A
![]() Dagger
Deal D sharp or puncturing damage - Range: Touch ![]() Shortbow
Deal DD puncturing damage; RV1 - Range: Short |
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Elven Druid Medium Humanoid Controller |
![]() Natural Power Increase [W] by 1 when casting spells in areas with abundant plant-life, such as forests. |
![]() ![]() Entangle Entangle up to [W] targets with vines or roots. Entangled targets are unable to move or defend themselves. - Resist: vs. [B] or [A] |
![]() ![]() Mend Mend all D for a Short Duration. - Range: Touch |
Humans
![]() Human Citizen Medium Humanoid Civilian |
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[H]:
HHH
HH
AV:
![]() Unarmed Strike
Deal D blunt damage; non-lethal - Range: Touch |
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![]() Human Noble Medium Humanoid Civilian |
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[H]:
HHH
HH
AV:
![]() Unarmed Strike
Deal D blunt damage; non-lethal - Range: Touch |
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Human Guard
![]() Human Guard Medium Humanoid |
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[H]:
HHH
HH
AV:
AA
![]() Heavy Weapon
Skill: 1
Deal D damage - Range: Immediate ![]() Block
SV 1 — Light Shield |
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Human Guard Medium Humanoid Guardian |
![]() Team Tactics This character gains Advantage on Attack Rolls if an Ally attacks that target during the same round. |
![]() Shield Wall Gains Advantage on Block Avoidance Rolls when standing beside an ally that would also be able to block the attack. This character may also make Block Attack Avoidance rolls for adjacent allies. However, this means they cannot make any Avoidance Rolls for themselves. |
Human Sergeant
![]() Human Sergeant Medium Humanoid |
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[H]:
HHH
HH
AV:
AA
![]() Heavy Weapon
Skill: 1
Deal D damage - Range: Immediate ![]() Block
SV 2 — Medium Shield |
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Human Sergeant Medium Humanoid Leader |
![]() Team Tactics This character gains Advantage on Attack Rolls if an Ally attacks that target during the same round. |
![]() Stand Fast! If this character succeeds on a [W] roll, nearby allies may use the same result. - Radius: Medium |
![]() Take It Down! This character may nominate a target with an action. Any allies with Team Tactics may gain Advantage on their Damage Rolls instead of Attack Rolls against this target. |
Human Cleric
![]() Human Cleric Medium Humanoid |
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[H]:
HHH
HH
AV:
AA
![]() Light Mace
Deal DD blunt damage - Range: Immediate ![]() Light Bolt
Deal D holy damage - Range: Medium |
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Human Cleric Medium Humanoid Support |
![]() ![]() Holy Weapons Infuse weapons with holy light. Nearby allied weapons deal holy damage. - Radius: Medium |
![]() ![]() Holy Barrier Grant nearby allies each a barrier that can absorb BB before it is destroyed. - Radius: Small |
![]() ![]() Mend Mend all D for a Short Duration. - Range: Touch |
Assorted Enemies
Ruffian
![]() Ruffian Medium Humanoid |
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[H]:
HH
HH
AV:
A
![]() Wicked Dagger
Deal D sharp damage - Range: Touch ![]() Hidden Dagger
Deal D puncturing damage; RV1 - Range: Close |
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Ruffian Medium Humanoid Goon |
![]() It Could Be Anyone... This profile is based on a human, but can be altered to be of any species. Certain changes may occur, such as to [H]. |
![]() Opportunistic Fighter Gain Advantage on damage when the target is unable to make Avoidance Rolls. |
![]() Bully This character is a bully and a coward. Gain Advantage on intimidation and fighting dirty, but Disadvantage against Fear and other effects. |
Thug
![]() Thug Medium Humanoid |
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[H]:
HHH
HH
AV:
A
![]() Club
Skill: 1
Deal D blunt damage - Range: Immediate |
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Thug Medium Humanoid Goon |
![]() It Could Be Anyone... This profile is based on a human, but can be altered to be of any species. Certain changes may occur, such as to [H]. |
![]() Bully This character is a bully and a coward. Gain Advantage on intimidation and fighting dirty, but Disadvantage against Fear and other effects. |
Bandit
![]() Bandit Medium Humanoid |
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[H]:
HHH
HH
AV:
AA
![]() Light Weapon
Deal DD damage - Range: Immediate ![]() Shortbow
Deal DD puncturing damage; RV1 - Range: Short |
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Bandit Medium Humanoid Artillery |
![]() It Could Be Anyone... This profile is based on a human, but can be altered to be of any species. Certain changes may occur, such as to [H]. |
Bandits and Thieves Bandits usually just want money. They're likely to try and take prisoners for ransom and will let people go if they give up their money or other valuables. |
Bandit Leader
![]() Bandit Leader Medium Humanoid |
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[H]:
HHH
HH
AV:
A
![]() Greatweapon
Skill: [d]
Deal DD a1 damage; Two-handed - Range: Immediate ![]() Throwing Weapons
Deal D damage - Range: Close |
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Bandit Leader Medium Humanoid Bruiser |
![]() It Could Be Anyone... This profile is based on a human, but can be altered to be of any species. Certain changes may occur, such as to [H]. |
![]() Shot Caller This character may spend an action ordering their allies to perform a certain action. Allies gain Advantage when performing that action. |
Bandits and Thieves Bandits usually just want money. They're likely to try and take prisoners for ransom and will let people go if they give up their money or other valuables. |