Crossroads MVP

- Humanoids

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Humanoids

TEST

Dwarfs

Dwarf Citizen

Medium Humanoid

Civilian

Physical Mental Other
[B]: 1 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: -1 (0)
[F]:
[H]: HH HHH
AV:
Unarmed Strike

Deal D blunt damage; non-lethal

- Range: Touch

Dwarf Noble

Medium Humanoid

Civilian

Physical Mental Other
[B]: 0 (0)
[A]: 0 (0)
[D]: 1 (0)
[K]: 1 (0)
[W]: 0 (0)
[P]: -1 (0)
[F]:
[H]: HH HHH
AV:
Unarmed Strike

Deal D blunt damage; non-lethal

- Range: Touch

Dwarf Soldier

Dwarf Soldier

Medium Humanoid

Physical Mental Other
[B]: 2 (1)
[A]: 0 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 1 (0)
[F]:
[H]: HH HHH
AV: A A
Heavy Mace

Deal D blunt damage

- Range: Immediate

Block

SV 2 — Medium Shield

Dwarf Soldier

Medium Humanoid

Defender

Tunnel Fighter

Experience fighting in tunnels means this creature is less likely to gain Disadvantage when fighting in low-light or darkness.

Defensive Stance

May adopt a defensive stance with an action.

Gain Advantage on Avoidance rolls but gain Disadvantage on Attack Rolls.

Dwarf Crossbowman

Dwarf Crossbowman

Medium Humanoid

Physical Mental Other
[B]: 1 (0)
[A]: 0 (0)
[D]: 1 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 2 (1)
[F]:
[H]: HH HHH
AV: AA
Light Weapon

Deal DD damage

- Range: Immediate

Crossbow
Skill: 1

Deal D puncturing damage; RV2

- Range: Medium

Dwarf Crossbowman

Medium Humanoid

Marksman

Tunnel Fighter

Experience fighting in tunnels means this creature is less likely to gain Disadvantage when fighting in low-light or darkness.

Reloading Skill

May Reload 1 as part of an Attack Action

Aim

May spend an action aiming to gain Advantage to hit with a Ranged Weapon on their Attack Roll next turn.

Deadly Shot

May choose to make a Deadly Shot instead of a normal Attack Action with a Ranged Weapon.

Gain Disadvantage on the Attack Roll but gain Advantage on damage.

Dwarf Earthshaper

Dwarf Earthshaper

Medium Humanoid

Physical Mental Other
[B]: 1 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: 1 (0)
[W]: 1 (1)
[P]: 0 (0)
[F]:
[H]: HH HHH
AV: AA
Light Mace

Deal DD blunt damage

- Range: Immediate

Hurl Stone

Deal D blunt damage

- Range: Medium

Dwarf Earthshaper

Medium Humanoid

Support

Tunnel Fighter

Experience fighting in tunnels means this creature is less likely to gain Disadvantage when fighting in low-light or darkness.

Earthen Weapons

Augment Allied weapons to deal either sharp or blunt damage.

- Radius: Medium

Stoneskin

Turn skin to stone to increase your AV by A, but reduce [A] by 1.

- Range: Touch

Mend

Mend all D for a Short Duration.

- Range: Touch

Elves

Elf Citizen

Medium Humanoid

Civilian

Physical Mental Other
[B]: −1 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: 1 (0)
[P]: 1 (0)
[F]:
[H]: HH HH
AV:
Unarmed Strike

Deal D blunt damage; non-lethal

- Range: Touch

Elf Noble

Medium Humanoid

Civilian

Physical Mental Other
[B]: −1 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: 1 (0)
[W]: 0 (0)
[P]: 1 (0)
[F]:
[H]: HH HH
AV:
Unarmed Strike

Deal D blunt damage; non-lethal

- Range: Touch

Elven Archer

Elven Archer

Medium Humanoid

Physical Mental Other
[B]: 0 (0)
[A]: 1 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 2 (1)
[F]:
[H]: HH HH
AV: A
Dagger

Deal D sharp or puncturing damage

- Range: Touch

Shortbow
Skill: 1

Deal DD puncturing damage; RV1

- Range: Short

Elven Archer

Medium Humanoid

Ambusher

Treetop Ambushers

Gain Advantage when climbing trees or hiding in forest areas.

Opportunistic Fighter

Gain Advantage on damage when the target is unable to make Avoidance Rolls.

Reloading Skill

May Reload 1 as part of an Attack Action

Deadly Shot

May choose to make a Deadly Shot instead of a normal Attack Action with a Ranged Weapon.

Gain Disadvantage on the Attack Roll but gain Advantage on damage.

Elven Druid

Elven Druid

Medium Humanoid

Physical Mental Other
[B]: 0 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: 1 (0)
[W]: 1 (0)
[P]: 1 (0)
[F]:
[H]: HH HH
AV: A
Dagger

Deal D sharp or puncturing damage

- Range: Touch

Shortbow

Deal DD puncturing damage; RV1

- Range: Short

Elven Druid

Medium Humanoid

Controller

Natural Power

Increase [W] by 1 when casting spells in areas with abundant plant-life, such as forests.

Entangle

Entangle up to [W] targets with vines or roots. Entangled targets are unable to move or defend themselves.

- Resist: vs. [B] or [A]

Mend

Mend all D for a Short Duration.

- Range: Touch

Humans

Human Citizen

Medium Humanoid

Civilian

Physical Mental Other
[B]: 0 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 0 (0)
[F]:
[H]: HHH HH
AV:
Unarmed Strike

Deal D blunt damage; non-lethal

- Range: Touch

Human Noble

Medium Humanoid

Civilian

Physical Mental Other
[B]: 0 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: 2 (1)
[W]: −1 (0)
[P]: −1 (0)
[F]:
[H]: HHH HH
AV:
Unarmed Strike

Deal D blunt damage; non-lethal

- Range: Touch

Human Guard

Human Guard

Medium Humanoid

Physical Mental Other
[B]: 1 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 1 (0)
[F]:
[H]: HHH HH
AV: AA
Heavy Weapon
Skill: 1

Deal D damage

- Range: Immediate

Block

SV 1 — Light Shield

Human Guard

Medium Humanoid

Guardian

Team Tactics

This character gains Advantage on Attack Rolls if an Ally attacks that target during the same round.

Shield Wall

Gains Advantage on Block Avoidance Rolls when standing beside an ally that would also be able to block the attack.

This character may also make Block Attack Avoidance rolls for adjacent allies. However, this means they cannot make any Avoidance Rolls for themselves.

Human Sergeant

Human Sergeant

Medium Humanoid

Physical Mental Other
[B]: 1 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: 1 (0)
[W]: 2 (1)
[P]: 1 (0)
[F]:
[H]: HHH HH
AV: AA
Heavy Weapon
Skill: 1

Deal D damage

- Range: Immediate

Block

SV 2 — Medium Shield

Human Sergeant

Medium Humanoid

Leader

Team Tactics

This character gains Advantage on Attack Rolls if an Ally attacks that target during the same round.

Stand Fast!

If this character succeeds on a [W] roll, nearby allies may use the same result.

- Radius: Medium

Take It Down!

This character may nominate a target with an action. Any allies with Team Tactics may gain Advantage on their Damage Rolls instead of Attack Rolls against this target.

Human Cleric

Human Cleric

Medium Humanoid

Physical Mental Other
[B]: 0 (0)
[A]: 0 (0)
[D]: 1 (0)
[K]: 1 (0)
[W]: 2 (1)
[P]: 1 (0)
[F]:
[H]: HHH HH
AV: AA
Light Mace

Deal DD blunt damage

- Range: Immediate

Light Bolt

Deal D holy damage

- Range: Medium

Human Cleric

Medium Humanoid

Support

Holy Weapons

Infuse weapons with holy light.

Nearby allied weapons deal holy damage.

- Radius: Medium

Holy Barrier

Grant nearby allies each a barrier that can absorb BB before it is destroyed.

- Radius: Small

Mend

Mend all D for a Short Duration.

- Range: Touch

Assorted Enemies

Ruffian

Ruffian

Medium Humanoid

Physical Mental Other
[B]: 0 (0)
[A]: 1 (1)
[D]: 0 (0)
[K]: 0 (0)
[W]: −1 (−1)
[P]: 1 (0)
[F]:
[H]: HH HH
AV: A
Wicked Dagger

Deal D sharp damage

- Range: Touch

Hidden Dagger

Deal D puncturing damage; RV1

- Range: Close

Ruffian

Medium Humanoid

Goon

It Could Be Anyone...

This profile is based on a human, but can be altered to be of any species.

Certain changes may occur, such as to [H].

Opportunistic Fighter

Gain Advantage on damage when the target is unable to make Avoidance Rolls.

Bully

This character is a bully and a coward.

Gain Advantage on intimidation and fighting dirty, but Disadvantage against Fear and other effects.

Thug

Thug

Medium Humanoid

Physical Mental Other
[B]: 1 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: −1 (0)
[W]: −1 (−1)
[P]: 0 (0)
[F]:
[H]: HHH HH
AV: A
Club
Skill: 1

Deal D blunt damage

- Range: Immediate

Thug

Medium Humanoid

Goon

It Could Be Anyone...

This profile is based on a human, but can be altered to be of any species.

Certain changes may occur, such as to [H].

Bully

This character is a bully and a coward.

Gain Advantage on intimidation and fighting dirty, but Disadvantage against Fear and other effects.

Bandit

Bandit

Medium Humanoid

Physical Mental Other
[B]: 1 (0)
[A]: 1 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: −1 (−1)
[P]: 1 (0)
[F]:
[H]: HHH HH
AV: AA
Light Weapon

Deal DD damage

- Range: Immediate

Shortbow

Deal DD puncturing damage; RV1

- Range: Short

Bandit

Medium Humanoid

Artillery

It Could Be Anyone...

This profile is based on a human, but can be altered to be of any species.

Certain changes may occur, such as to [H].

Bandits and Thieves

Bandits usually just want money. They're likely to try and take prisoners for ransom and will let people go if they give up their money or other valuables.

Bandit Leader

Bandit Leader

Medium Humanoid

Physical Mental Other
[B]: 2 (1)
[A]: 0 (0)
[D]: 1 (0)
[K]: 1 (0)
[W]: 1 (0)
[P]: 1 (0)
[F]:
[H]: HHH HH
AV: A
Greatweapon
Skill: [d]

Deal DD a1 damage; Two-handed

- Range: Immediate

Throwing Weapons

Deal D damage

- Range: Close

Bandit Leader

Medium Humanoid

Bruiser

It Could Be Anyone...

This profile is based on a human, but can be altered to be of any species.

Certain changes may occur, such as to [H].

Shot Caller

This character may spend an action ordering their allies to perform a certain action.

Allies gain Advantage when performing that action.

Bandits and Thieves

Bandits usually just want money. They're likely to try and take prisoners for ransom and will let people go if they give up their money or other valuables.

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