Crossroads MVP
Bestiary - Others
Other Creatures of the World
Below are some other creatures that may be found in the world, though they are more rare than the likes of Beasts, Dragons, Demons, and Humanoids.
Don't know what but I should say more here...
Abominations
Vampires
Vampire
Role: Bruiser
![]() Vampire Medium Abomination |
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[H]:
HHH
HHH
AV:
![]() Vampiric Claws
Deal D sharp damage - Range: Touch ![]() Vampiric Bite
Deal D damage - Range: Touch* *Only against Grappled opponents |
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Vampire Medium Abomination Bruiser |
![]() Creature of the Night Shadow and Necro Resistance but Weakness to fire and holy damage. Advantage in darkness but Disadvantage in areas of bright light (such as sunlight). |
![]() Inhuman Regeneration Recover all H and stops Bleeding each turn unless fire, acid, or silver damage is taken. |
![]() Thralls Can dominate and control any creature damaged by Vampiric Bite. These victims might become Ghouls. |
![]() Masters of Death Unless killed by special means, will arise the sunset following their death. |
Ghoulish
Ghoul
Role: Prowler
![]() Ghoul Medium Abomination |
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[H]:
HHH
H
AV:
![]() Bite
Deal DD puncturing damage - Range: Touch ![]() Claw
Deal D sharp damage - Range: Short Melee |
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Ghoul Medium Abomination Ambusher |
![]() Inhuman Regeneration Recover all H and stops Bleeding each turn unless fire, acid, or silver damage is taken. |
![]() Poison Blood Poison Immunity and deal D poison damage to all Adjacent creatures if Bleeding. |
![]() Devour Ghouls will attempt to devour any target that is Bleeding, friend or foe. |
Great Devourer
Role: Brute
Celestials
Angels
Angel
Role: Vanguard
![]() Angel Medium Celestial |
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[H]:
HH
HHH
AV:
![]() Unarmed Strike
Deal D blunt damage; non-lethal - Range: Touch |
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Angel of Protection
Role: Guardian
Chthonics
Mycenaean
Chimaera
Description
A creature that seems to be made of a combination of other animals. These animals rapidly adapt to any situation and are able of shifting their form to copy others.
![]() Chimaera Medium Chthonic |
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[H]:
HH
HHH
AV:
![]() Bite
Skilled
Deal DD puncturing damage - Range: Touch ![]() Claw
Deal D sharp damage - Range: Touch |
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Chimaera Medium Chthonic Hybrid |
Chthonic Chthonics are unnatural creatures not of this world. They need not follow the rules of nature but there are often other rules they must obey. |
![]() Chimaeric Transformation Chimaera may transform their bodies to better suit their environment or their foes. They may swap their other abilities for an ability from another creature or upgrade a statistic by 1. |
Traits
Chimaera Traits Choose From Below |
![]() Twin Heads Gain Advantage on Bite Attacks. |
![]() Snake Tail Strike Make an additional attack against targets in the rear. Deal D puncturing damage to targets behind. - Range: Short Melee |
![]() Chimaera Breath Attack Breathe flames in a Line or in a Cone. Deal D fire damage to targets in range. - Line Range: Close - Cone Area: Small |
Chimaera Traits Choose From Below |
![]() Chimaera Scales Adapting scales grants AV 3. |
![]() Chimaera Wings Adapting wings lets them fly and [M] is 12 when flying. |
![]() Chimaera Trample (Medium) May make a Hoof Strike attack by charging over a Small or smaller enemy. |
![]() Tracker Gains Advantage when tracking or attempting to locate anything by smell. |
Hydra
Description
Size: Large? Medium?
![]() Hydra Large Chthonic |
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[H]:
HH
HHH
AV:
AAA
![]() Bite
Skilled
Deal Da1 puncturing damage - Range: Short Melee ![]() Poison Spit
Deal DD poison damage - Range: Short |
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Hydra Large Chthonic Brawler |
![]() Hydra Scales Grants AAA. |
![]() Many Heads Each head can make a separate Bite or Spit Attack. Hydras have 1 head for each H. |
![]() Hydra Breath Attack Breathe poison in a Line or in a Cone, dealing D poison damage to all targets in range. - Line Range: Close - Cone Area: Small |
![]() Poison Blood Poison Immunity and deal D poison damage to all Adjacent creatures if Bleeding. |
![]() Aquatic Gain a1 on Skill Checks in water. Can hold breath for long durations. |
Jotnar
Ogre
Description
Size: Large
Stone Troll
Description
Size: Large. Element - Earth
![]() Stone Troll Large Chthonic |
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[H]:
HHHH
AV:
![]() Troll Punch
Deal DDa1* blunt damage - Range: Short Melee ![]() Bludgeon
Deal DDa2* blunt damage - Radius: Small *See Immense Strength |
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Stone Troll Large Chthonic Brawler |
![]() Rockhide Rock-hard skin ignores D damage and causes d1 to incoming sharp damage. |
![]() Powerful Roar May cause Fear in enemies. |
![]() Hurl Throw stones, debris, or even small creatures at a target, dealing up to DDa1* blunt damage. |
![]() Immense Strength Gain a1 on all damage, attacks cannot be Parried, and enemy Block Avoidance Rolls gain d2. |
![]() Stonesense This creature does not need light to see in underground or rocky locations. |
River Troll
Description
Size: Large. Element - Water
![]() River Troll Large Chthonic |
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[H]:
HH HHH
AV:
![]() Troll Punch
Deal DDa1* blunt damage - Range: Short Melee ![]() Troll Bite
Deal DDa2* puncturing damage - Range: Touch *See Immense Strength |
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River Troll Large Chthonic Brute |
![]() Trollish Regeneration River Trolls recover HH and all H on their turn unless they take fire or acid damage. This can be used to re-attach limbs. |
![]() Troll Spew Spew bile in a Line, dealing D acid damage to all targets in range. - Range: Close |
![]() Immense Strength Gain a1 on all damage, attacks cannot be Parried, and enemy Block Avoidance Rolls gain d2. |
![]() Aquatic Gain a1 on Skill Checks in water. Can hold breath for long durations. |