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Other Creatures of the World

Below are some other creatures that may be found in the world, though they are more rare than the likes of Beasts, Dragons, Demons, and Humanoids.

Don't know what but I should say more here...

Abominations

Vampires

Vampire

Role: Bruiser

Vampire

Medium Abomination

Physical Mental
[B]: 2 (1)
[A]: 2 (1)
[D]: 2 (1)
[K]: 0 (0)
[W]: 0 (0)
[P]: 2 (1)
[H]: HHH HHH
AV:
Vampiric Claws

Deal D sharp damage

- Range: Touch

Vampiric Bite

Deal D damage

- Range: Touch*

*Only against Grappled opponents

Vampire

Medium Abomination

Bruiser

Creature of the Night

Shadow and Necro Resistance but Weakness to fire and holy damage.

Advantage in darkness but Disadvantage in areas of bright light (such as sunlight).

Inhuman Regeneration

Recover all H and stops Bleeding each turn unless fire, acid, or silver damage is taken.

Thralls

Can dominate and control any creature damaged by Vampiric Bite.

These victims might become Ghouls.

Masters of Death

Unless killed by special means, will arise the sunset following their death.

Ghoulish

Ghoul

Role: Prowler

Ghoul

Medium Abomination

Physical Mental
[B]: 0 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 0 (0)
[H]: HHH H
AV:
Bite

Deal DD puncturing damage

- Range: Touch

Claw

Deal D sharp damage

- Range: Short Melee

Ghoul

Medium Abomination

Ambusher

Inhuman Regeneration

Recover all H and stops Bleeding each turn unless fire, acid, or silver damage is taken.

Poison Blood

Poison Immunity and deal D poison damage to all Adjacent creatures if Bleeding.

Devour

Ghouls will attempt to devour any target that is Bleeding, friend or foe.

Great Devourer

Role: Brute

Celestials

Angels

Angel

Role: Vanguard

Angel

Medium Celestial

Physical Mental
[B]: 0 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 0 (0)
[H]: HH HHH
AV:
Unarmed Strike

Deal D blunt damage; non-lethal

- Range: Touch

Angel of Protection

Role: Guardian

Chthonics

Mycenaean

Chimaera

Description

A creature that seems to be made of a combination of other animals. These animals rapidly adapt to any situation and are able of shifting their form to copy others.

Chimaera

Medium Chthonic

Physical Mental
[B]: 0 (0)
[A]: 0 (0)
[D]: 1 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 0 (0)
[H]: HH HHH
AV:
Bite
Skilled

Deal DD puncturing damage

- Range: Touch

Claw

Deal D sharp damage

- Range: Touch

Chimaera

Medium Chthonic

Hybrid

Chthonic

Chthonics are unnatural creatures not of this world. They need not follow the rules of nature but there are often other rules they must obey.

Chimaeric Transformation

Chimaera may transform their bodies to better suit their environment or their foes.

They may swap their other abilities for an ability from another creature or upgrade a statistic by 1.

Traits

Chimaera Traits

Choose From Below

Twin Heads

Gain Advantage on Bite Attacks.

Snake Tail Strike

Make an additional attack against targets in the rear.

Deal D puncturing damage to targets behind.

- Range: Short Melee

Chimaera Breath Attack

Breathe flames in a Line or in a Cone.

Deal D fire damage to targets in range.

- Line Range: Close

- Cone Area: Small

Chimaera Traits

Choose From Below

Chimaera Scales

Adapting scales grants AV 3.

Chimaera Wings

Adapting wings lets them fly and [M] is 12 when flying.

Chimaera Trample (Medium)

May make a Hoof Strike attack by charging over a Small or smaller enemy.

Tracker

Gains Advantage when tracking or attempting to locate anything by smell.

Hydra

Description

Size: Large? Medium?

Hydra

Large Chthonic

Physical Mental
[B]: 0 (0)
[A]: 0 (0)
[D]: 1 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 0 (0)
[H]: HH HHH
AV: AAA
Bite
Skilled

Deal Da1 puncturing damage

- Range: Short Melee

Poison Spit

Deal DD poison damage

- Range: Short

Hydra

Large Chthonic

Brawler

Hydra Scales

Grants AAA.

Many Heads

Each head can make a separate Bite or Spit Attack. Hydras have 1 head for each H.

Hydra Breath Attack

Breathe poison in a Line or in a Cone, dealing D poison damage to all targets in range.

- Line Range: Close

- Cone Area: Small

Poison Blood

Poison Immunity and deal D poison damage to all Adjacent creatures if Bleeding.

Aquatic

Gain a1 on Skill Checks in water. Can hold breath for long durations.

Jotnar

Ogre

Description

Size: Large

Stone Troll

Description

Size: Large. Element - Earth

Stone Troll

Large Chthonic

Physical Mental
[B]: 4 (2)
[A]: −1 (0)
[D]: 0 (0)
[K]: −2 (−1)
[W]: −1 (0)
[P]: 0 (0)
[H]: HHHH
AV:
Troll Punch

Deal DDa1* blunt damage

- Range: Short Melee

Bludgeon

Deal DDa2* blunt damage

- Radius: Small

*See Immense Strength

Stone Troll

Large Chthonic

Brawler

Rockhide

Rock-hard skin ignores D damage and causes d1 to incoming sharp damage.

Powerful Roar

May cause Fear in enemies.

Hurl

Throw stones, debris, or even small creatures at a target, dealing up to DDa1* blunt damage.

Immense Strength

Gain a1 on all damage, attacks cannot be Parried, and enemy Block Avoidance Rolls gain d2.

Stonesense

This creature does not need light to see in underground or rocky locations.

River Troll

Description

Size: Large. Element - Water

River Troll

Large Chthonic

Physical Mental
[B]: 4 (2)
[A]: −1 (0)
[D]: 0 (0)
[K]: −2 (−1)
[W]: −1 (0)
[P]: 0 (0)
[H]: HH HHH
AV:
Troll Punch

Deal DDa1* blunt damage

- Range: Short Melee

Troll Bite

Deal DDa2* puncturing damage

- Range: Touch

*See Immense Strength

River Troll

Large Chthonic

Brute

Trollish Regeneration

River Trolls recover HH and all H on their turn unless they take fire or acid damage.

This can be used to re-attach limbs.

Troll Spew

Spew bile in a Line, dealing D acid damage to all targets in range.

- Range: Close

Immense Strength

Gain a1 on all damage, attacks cannot be Parried, and enemy Block Avoidance Rolls gain d2.

Aquatic

Gain a1 on Skill Checks in water. Can hold breath for long durations.

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