Crossroads MVP
Bestiary - Others
Other Creatures of the World
Below are some other creatures that may be found in the world, though they are more rare than the likes of Beasts, Dragons, Demons, and Humanoids.
Don't know what but I should say more here...
 Abominations
Abominations
 Vampires
Vampires
	
	Vampire
Role: Bruiser
|   Vampire Medium Abomination | ||||||||||||||||||||||
|   
 | ||||||||||||||||||||||
| 
								[H]: 
								HHH 
								HHH
							 
								AV: 
							    Vampiric Claws   Deal D sharp damage - Range: Touch    Vampiric Bite   Deal D damage - Range: Touch* *Only against Grappled opponents | ||||||||||||||||||||||
| Vampire Medium Abomination 
 Bruiser | 
|   Creature of the Night Shadow and Necro Resistance but Weakness to fire and holy damage. Advantage in darkness but Disadvantage in areas of bright light (such as sunlight). | 
|   Inhuman Regeneration Recover all H and stops Bleeding each turn unless fire, acid, or silver damage is taken. | 
|   Thralls Can dominate and control any creature damaged by Vampiric Bite. These victims might become Ghouls. | 
|   Masters of Death Unless killed by special means, will arise the sunset following their death. | 
 Ghoulish
Ghoulish
	
	Ghoul
Role: Prowler
|   Ghoul Medium Abomination | ||||||||||||||||||||||
|   
 | ||||||||||||||||||||||
| 
								[H]: 
								HHH
								H
							 
								AV:  
							    Bite  Deal DD puncturing damage - Range: Touch    Claw  Deal D sharp damage - Range: Short Melee | ||||||||||||||||||||||
| Ghoul Medium Abomination 
 Ambusher | 
|   Inhuman Regeneration Recover all H and stops Bleeding each turn unless fire, acid, or silver damage is taken. | 
|   Poison Blood Poison Immunity and deal D poison damage to all Adjacent creatures if Bleeding. | 
|   Devour Ghouls will attempt to devour any target that is Bleeding, friend or foe. | 
Great Devourer
Role: Brute
 Celestials
Celestials
 Angels
Angels
	
	Angel
Role: Vanguard
|   Angel Medium Celestial | ||||||||||||||||||||||
|   
 | ||||||||||||||||||||||
| 
								[H]: 
								HH
								HHH
							 
								AV:  
							    Unarmed Strike  Deal D blunt damage; non-lethal - Range: Touch | ||||||||||||||||||||||
Angel of Protection
Role: Guardian
 Chthonics
Chthonics
 Mycenaean
Mycenaean
	
	Chimaera
Description
A creature that seems to be made of a combination of other animals. These animals rapidly adapt to any situation and are able of shifting their form to copy others.
|   Chimaera Medium Chthonic | ||||||||||||||||||||||
|   
 | ||||||||||||||||||||||
| 
								[H]: 
								HH
								HHH
							 
								AV:  
							    Bite   Skilled  Deal DD puncturing damage - Range: Touch    Claw  Deal D sharp damage - Range: Touch | ||||||||||||||||||||||
| Chimaera Medium Chthonic 
 Hybrid | 
| Chthonic Chthonics are unnatural creatures not of this world. They need not follow the rules of nature but there are often other rules they must obey. | 
|   Chimaeric Transformation Chimaera may transform their bodies to better suit their environment or their foes. They may swap their other abilities for an ability from another creature or upgrade a statistic by 1. | 
Traits
| Chimaera Traits Choose From Below | 
|   Twin Heads Gain Advantage on Bite Attacks. | 
|   Snake Tail Strike Make an additional attack against targets in the rear. Deal D puncturing damage to targets behind. - Range: Short Melee | 
|   Chimaera Breath Attack Breathe flames in a Line or in a Cone. Deal D fire damage to targets in range. - Line Range: Close - Cone Area: Small | 
| Chimaera Traits Choose From Below | 
|   Chimaera Scales Adapting scales grants AV 3. | 
|   Chimaera Wings Adapting wings lets them fly and [M] is 12 when flying. | 
|   Chimaera Trample (Medium) May make a Hoof Strike attack by charging over a Small or smaller enemy. | 
|   Tracker Gains Advantage when tracking or attempting to locate anything by smell. | 
Hydra
Description
Size: Large? Medium?
|   Hydra Large Chthonic | ||||||||||||||||||||||
|   
 | ||||||||||||||||||||||
| 
								[H]: 
								HH
								HHH
							 
								AV:  
								AAA
							    Bite   Skilled  Deal Da1 puncturing damage - Range: Short Melee    Poison Spit  Deal DD poison damage - Range: Short | ||||||||||||||||||||||
| Hydra Large Chthonic 
 Brawler | 
|   Hydra Scales Grants AAA. | 
|   Many Heads Each head can make a separate Bite or Spit Attack. Hydras have 1 head for each H. | 
|   Hydra Breath Attack Breathe poison in a Line or in a Cone, dealing D poison damage to all targets in range. - Line Range: Close - Cone Area: Small | 
|   Poison Blood Poison Immunity and deal D poison damage to all Adjacent creatures if Bleeding. | 
|   Aquatic Gain a1 on Skill Checks in water. Can hold breath for long durations. | 
 Jotnar
Jotnar
	
	Ogre
Description
Size: Large
Stone Troll
Description
Size: Large. Element - Earth
|   Stone Troll Large Chthonic | ||||||||||||||||||||||
|   
 | ||||||||||||||||||||||
| 
								[H]: 
								HHHH
							 
								AV:  
							    Troll Punch  Deal DDa1* blunt damage - Range: Short Melee    Bludgeon  Deal DDa2* blunt damage - Radius: Small *See Immense Strength | ||||||||||||||||||||||
| Stone Troll Large Chthonic 
 Brawler | 
|   Rockhide Rock-hard skin ignores D damage and causes d1 to incoming sharp damage. | 
|   Powerful Roar May cause Fear in enemies. | 
|   Hurl Throw stones, debris, or even small creatures at a target, dealing up to DDa1* blunt damage. | 
|   Immense Strength Gain a1 on all damage, attacks cannot be Parried, and enemy Block Avoidance Rolls gain d2. | 
|   Stonesense This creature does not need light to see in underground or rocky locations. | 
River Troll
Description
Size: Large. Element - Water
|   River Troll Large Chthonic | ||||||||||||||||||||||
|   
 | ||||||||||||||||||||||
| 
								[H]: 
								HH HHH
							 
								AV:  
							    Troll Punch  Deal DDa1* blunt damage - Range: Short Melee    Troll Bite  Deal DDa2* puncturing damage - Range: Touch *See Immense Strength | ||||||||||||||||||||||
| River Troll Large Chthonic 
 Brute | 
|   Trollish Regeneration River Trolls recover HH and all H on their turn unless they take fire or acid damage. This can be used to re-attach limbs. | 
|   Troll Spew Spew bile in a Line, dealing D acid damage to all targets in range. - Range: Close | 
|   Immense Strength Gain a1 on all damage, attacks cannot be Parried, and enemy Block Avoidance Rolls gain d2. | 
|   Aquatic Gain a1 on Skill Checks in water. Can hold breath for long durations. | 
