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Other Creatures of the World

Below are some other creatures that may be found in the world, though they are more rare than the likes of Beasts, Dragons, Demons, and Humanoids.

Don't know what but I should say more here...

Abominations

Vampires

Vampire

Role: Bruiser

Vampire

Medium Abomination

Physical Mental Other
[B]: 1 (0)
[A]: −2 (−1)
[T]: 2 (1)
[P]: 0 (0)
[K]: (−1)
[S]: (−1)
[W]: (−1)
[C]: −1 (0)
[M]: 6
[F]:
[H]: H
AV:
Brutal Strike

Deal D blunt damage

- Range: Touch

Bite

Deal D damage

- Range: Touch

May only be used against Grappled opponents

Equipment:

None

Vampire

Medium Abomination

Bruiser

Abomination

Magical constructs with Necro Resistance and immunity to bleed, poison, and non-lethal.

Mindless

Mindless require a master to perform many actions. Without a master, they may only fight or stand still.

Immune to most Mental effects and conditions.

Relentless

Immune to D damage effects but may take visible damage such as losing limbs.

However, this creature only gets 1 Action per turn and cannot make Attack Avoidance Rolls.

Swarming

Successful attacks Grapple the target.

Will use Bite on Grappled Opponents.

Ghoulish

Ghoul

Role: Prowler

Ghoul

Medium Abomination

Physical Mental Other
[B]: 0 (0)
[A]: 0 (0)
[T]: 0 (0)
[P]: 0 (0)
[K]: 0 (0)
[S]: 0 (0)
[W]: 0 (0)
[C]: 0 (0)
[M]: 6
[F]:
[H]: HHH H
AV:
Bite

Deal DD puncturing damage

- Range: Touch

Claw

Deal D sharp damage

- Range: Immediate

Ghoul

Medium Abomination

Ambusher

Ghoulish Regeneration

Recover all H and stops Bleeding each turn unless fire, acid, or silver damage is taken.

Poison Blood

Poison Immunity and deal D poison damage to all adjacent creatures if bleeding.

Devour

Ghouls will attempt to devour any target that is Bleeding, friend or foe.

Great Devourer

Role: Brute

Celestials

Angels

Angel

Role: Vanguard

Angel

Medium Celestial

Physical Mental Other
[B]: 0 (0)
[A]: 0 (0)
[T]: 0 (0)
[P]: 0 (0)
[K]: 0 (0)
[S]: 0 (0)
[W]: 0 (0)
[C]: 0 (0)
[M]: 6
[F]:
[H]: HH HHH
AV:
Unarmed Strike

Deal D blunt damage; non-lethal

- Range: Touch

Angel of Protection

Role: Guardian

Chthonics

Mycenaean

Chimaera

Description

A creature that seems to be made of a combination of other animals. These animals rapidly adapt to any situation and are able of shifting their form to copy others.

Chimaera

Medium Chthonic

Physical Mental Other
[B]: 0 (0)
[A]: 0 (0)
[T]: 0 (0)
[P]: 0 (0)
[K]: 0 (0)
[S]: 0 (0)
[W]: 0 (0)
[C]: 0 (0)
[M]: 6
[F]:
[H]: HH HHH
AV:
Bite
Skill: 1

Deal DD puncturing damage

- Range: Touch

Claw

Deal D sharp damage

- Range: Touch

Chimaera

Medium Chthonic

Hybrid

Chthonic

Chthonics are unnatural creatures not of this world. They need not follow the rules of nature but there are often other rules they must obey.

Chimaeric Transformation

Chimaera may transform their bodies to better suit their environment or their foes.

They may swap their other abilities for an ability from another creature or upgrade a statistic by 1.

Traits

Chimaera Traits

Choose From Below

Twin Heads

Gain Advantage on Bite Attacks.

Snake Tail Strike

Make an additional attack against targets in the rear.

Deal D puncturing damage to targets behind.

- Range: Immediate

Chimaera Breath Attack

Breathe flames in a Line or in a Cone.

Deal D fire damage to targets in range.

- Line Range: Close

- Cone Area: Small

Chimaera Traits

Choose From Below

Chimaera Scales

Adapting scales grants AV 3.

Chimaera Wings

Adapting wings lets them fly and [M] is 12 when flying.

Chimaera Trample (Medium)

May make a Hoof Strike attack by charging over a Small or smaller enemy.

Tracker

Gains Advantage when tracking or attempting to locate anything by smell.

Hydra

Description

Size: Large? Medium?

Hydra

Medium Chthonic

Physical Mental Other
[B]: 0 (0)
[A]: 0 (0)
[T]: 0 (0)
[P]: 0 (0)
[K]: 0 (0)
[S]: 0 (0)
[W]: 0 (0)
[C]: 0 (0)
[M]: 6
[F]:
[H]: HH HHH
AV: AAA
Bite
Skill: 1

Deal Da1 puncturing damage

- Range: Immediate

Poison Spit

Deal DD poison damage

- Range: Short

Hydra

Large Chthonic

Brawler

Hydra Scales

Grants AAA.

Many Heads

Each head can make a separate Bite or Spit Attack. Hydras have 1 head for each H.

Hydra Breath Attack

Breathe poison in a Line or in a Cone, dealing D poison damage to all targets in range.

- Line Range: Close

- Cone Area: Small

Poison Blood

Poison Immunity and deal D poison damage to all adjacent creatures if bleeding.

Aquatic

Gain a1 on Skill Checks and double [M] in water. Can hold breath for long durations.

Jotnar

Ogre

Description

Size: Large

Stone Troll

Description

Size: Large. Element - Earth

Stone Troll

Large Chthonic

Physical Mental Other
[B]: 4 (2)
[A]: −1 (0)
[T]: 3 (2)
[P]: 0 (0)
[K]: −2 (−1)
[S]: −2 (−1)
[W]: −1 (0)
[C]: 0 (0)
[M]: 6
[F]:
[H]: HHHH
AV:
Troll Punch

Deal DDa1* blunt damage

- Range: Immediate

Bludgeon

Deal DDa2* blunt damage

- Radius: Small

*See Immense Strength

Stone Troll

Large Chthonic

Brawler

Rockhide

Rock-hard skin ignores D damage and causes d1 to incoming sharp damage.

Powerful Roar

May cause Fear in enemies.

Hurl

Throw stones, debris, or even small creatures at a target, dealing up to DDa1* blunt damage.

Immense Strength

Gain a1 on all damage, attacks cannot be Parried, and enemy Block Avoidance Rolls gain d2.

Stonesense

This creature does not need light to see in underground or rocky locations.

River Troll

Description

Size: Large. Element - Water

River Troll

Large Chthonic

Physical Mental Other
[B]: 4 (2)
[A]: −1 (0)
[T]: 3 (2)
[P]: 0 (0)
[K]: −2 (−1)
[S]: −2 (−1)
[W]: −1 (0)
[C]: 0 (0)
[M]: 6
[F]:
[H]: HH HHH
AV:
Troll Punch

Deal DDa1* blunt damage

- Range: Immediate

Troll Bite

Deal DDa2* puncturing damage

- Range: Touch

*See Immense Strength

River Troll

Large Chthonic

Brute

Trollish Regeneration

River Trolls recover HH and all H on their turn unless they take fire or acid damage.

This can be used to re-attach limbs.

Troll Spew

Spew bile in a Line, dealing D acid damage to all targets in range.

- Range: Close

Immense Strength

Gain a1 on all damage, attacks cannot be Parried, and enemy Block Avoidance Rolls gain d2.

Aquatic

Gain a1 on Skill Checks and double [M] in water. Can hold breath for long durations.

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