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- Undead

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Undead

Undead are creatures raised from the remains of dead creatures. This is typically done through Necromantic energy. This energy is fueled by the Spirits of the dead body, though some believe the soul itself is used, and so many abhorr this practice. Some communities have used the dead to create a cheap labour force or expendable soldiers, but Undead soldiers are most often used by greedy individuals seeking personal gain.

Not all Undead are raised through Necromantic power, as some may be raised by Demons or Celestials, but they are all treated similarly.

Undead

Flesh

Reanimated Corpse

Description

The most basic trick of necromancy involves simply bidding a corpse to walk once more. These shambling horrors form the bulk of many undead armies and may be risen from the enemies they face. Though individually unintimidating, they may pose quite a threat in a large group and are not put down easily.

Reanimated Corpse

Medium Undead

Physical Mental Other
[B]: 2 (1)
[A]: −2 (−1)
[D]: −2 (−1)
[K]: (−1)
[W]: (−1)
[P]: −1 (0)
[M]: 6
[F]:
[H]: H
AV:
Clumsy Strike

Deal D blunt damage; slow

- Range: Touch

Bite

Deal D damage

- Range: Touch

*May only be used against Grappled opponents

Equipment:

None

Reanimated Corpse

Medium Undead

Goon

Undead

Magical constructs with Necro Resistance and immunity to bleed, poison, and non-lethal.

Mindless

Mindless require a master to perform many actions. Without a master, they may only fight or stand still.

Immune to most Mental effects and conditions.

Relentless

Immune to D damage effects but may take visible damage such as losing limbs.

However, this creature only gets 1 Action per turn and cannot make Attack Avoidance Rolls.

Swarming

Successful attacks Grapple the target.

Will use Bite on Grappled Opponents.

Risen Champion

Description

More than mindless shells, Risen are granted some semblence of autonomy and limited intelligence. These often act as more useful servants for more powerful Necromancers.

Risen Champion

Medium Undead

Physical Mental Other
[B]: 2 (1)
[A]: 0 (0)
[D]: 1 (0)
[K]: 0 (0)
[W]: 1 (0)
[P]: 0 (0)
[M]: 8
[F]:
[H]: HH HH
AV: AA
Two-handed Weapon
Skill: 1

Deal D damage; Two-handed

- Range: Immediate

Risen Champion

Medium Undead

Bruiser

Undead

Magical constructs with Necro Resistance and immunity to bleed, poison, and non-lethal.

Power Strike

Can make a Power Strike instead of a normal Two-handed Weapon attack.

Gain d1 on the Attack Roll but gain a1 on damage.

Bone

Animated Skeleton

Animated Skeleton

Medium Undead

Physical Mental Other
[B]: 0 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: (−1)
[W]: (−1)
[P]: −1 (0)
[M]: 8
[F]:
[H]: HHH
AV:
Bony Claws

Deal D sharp damage

- Range: Touch

Equipment:

None

Animated Skeleton

Medium Undead

Goon

Undead

Magical constructs with Necro Resistance and immunity to bleed, poison, and non-lethal.

Mindless

Mindless require a master to perform many actions. Without a master, they may only fight or stand still.

Immune to most Mental effects and conditions.

Skeletal

Damage against this creature is reduced to D unless it is holy or blunt.

Skeletal Warrior

Skeletal Warrior

Medium Undead

Physical Mental Other
[B]: −1 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: (−1)
[W]: (−1)
[P]: −1 (0)
[M]: 8
[F]:
[H]: HHH
AV: A
Light Weapon

Deal DD damage

- Range: Immediate

Block

SV 1 - Light Shield

Skeletal Warrior

Medium Undead

Vanguard

Undead

Magical constructs with Necro Resistance and immunity to bleed, poison, and non-lethal.

Mindless

Mindless require a master to perform many actions. Without a master, they may only fight or stand still.

Immune to most Mental effects and conditions.

Skeletal

Damage against this creature is reduced to D unless it is holy or blunt.

Skeletal Archer

Skeletal Archer

Medium Undead

Physical Mental Other
[B]: 0 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: (−1)
[W]: (−1)
[P]: 0 (0)
[M]: 8
[F]:
[H]: HHH
AV: A
Dagger

Deal D sharp or puncturing damage

- Range: Touch

Short Bow

Deal D puncturing damage; RV1

- Range: Short

Skeletal Archer

Medium Undead

Artillery

Undead

Magical constructs with Necro Resistance and immunity to bleed, poison, and non-lethal.

Mindless

Mindless require a master to perform many actions. Without a master, they may only fight or stand still.

Immune to most Mental effects and conditions.

Skeletal

Damage against this creature is reduced to D unless it is holy or blunt.

Spirit

Spectre

Spectre

Medium Undead

Physical Mental Other
[B]: (−1)
[A]: 0 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 0 (0)
[M]: 8
[F]:
[H]: H
AV:
Spectral Touch

Deal D frost damage

- Range: Touch

Spectre

Medium Undead

Goon

Ethereal Undead

Spectres are intangible Undead and can only move small objects and doors, as if the wind.

Fail all rolls using [B], but Immune to damage and effects unless holy, shadow, void, or fire.

Spectral Attacks ignore most armours, and cannot be Blocked or Parried by normal equipment.

Spectral Warrior

Spectral Warrior

Medium Undead

Physical Mental Other
[B]: (−1)
[A]: 1 (0)
[D]: 1 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 1 (0)
[M]: 8
[F]:
[H]: H
AV: A
Spectral Blade
Skill: 1

Deal DD sharp, frost damage

- Range: Immediate

Block

SV 1 - Wraith Shield

Spectral Warrior

Medium Undead

Vanguard

Ethereal Undead

Spectres are intangible Undead and can only move small objects and doors, as if the wind.

Fail all rolls using [B], but Immune to damage and effects unless holy, shadow, void, or fire.

Spectral Attacks ignore most armours, and cannot be Blocked or Parried by normal equipment.

Spirit Weapons

Spectres often fight with spectral versions of the equipment they used in life. Count as normal weapons, but usually disappear with the Spectre.

Spectral Caster

Spectral Caster

Medium Undead

Physical Mental Other
[B]: (−1)
[A]: 0 (0)
[D]: 0 (0)
[K]: 1 (0)
[W]: 1 (0)
[P]: 0 (0)
[M]: 8
[F]:
[H]: H
AV:
Spectral Touch

Deal D frost damage

- Range: Touch

Frost Blast

Deal D frost damage

- Range: Short

Spectral Caster

Medium Undead

Controller

Ethereal Undead

Spectres are intangible Undead and can only move small objects and doors, as if the wind.

Fail all rolls using [B], but Immune to damage and effects unless holy, shadow, void, or fire.

Spectral Attacks ignore most armours, and cannot be Blocked or Parried by normal equipment.

Ghostly Chill

Targets gain d1 on Attack Rolls and reduce [M] to half while the caster Channels.

Targets immune to frost are immune.

- Radius: Medium

Mortis Cult

Mortis Cultist

Mortis Cultist

Medium Humanoid

Physical Mental Other
[B]: 0 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: 1 (1)
[W]: −1 (−1)
[*P]: 0 (0)
[M]: 7
[F]:
[H]: HHH HH
AV:
Cultist Dagger

Deal D sharp or puncturing damage

- Range: Touch

Mortis Cultist

Medium Humanoid

Goon

It Could Be Anyone...

This profile is based on a human, but can be altered to be of any species.

Certain changes may occur, such as to [H] or [M].

Ritual Caster

Cannot cast spells, but may take part in rituals for casting spells.

May be able to cast certain spells with a ritual.

"Even In Death I Still Serve..."

If slain, will likely rise shortly after as an undead, usually a Reanimated.

Lesser Necromancer

Lesser Necromancer

Medium Humanoid

Physical Mental Other
[B]: 0 (0)
[A]: 0 (0)
[D]: −1 (0)
[K]: 1 (1)
[W]: 1 (0)
[P]: 0 (0)
[M]: 7
[F]:
[H]: HHH HH
AV:
Cultist Dagger

Deal D sharp or puncturing damage

- Range: Touch

Lesser Necromancer

Medium Humanoid

Specialist

It Could Be Anyone...

This profile is based on a human, but can be altered to be of any species.

Certain changes may occur, such as to [H] or [M].

Lesser Deathmaster

Create and control mindless undead minions from appropriate corpses. This may require a ritual.

Ritual Sacrifice

May sacrifice another willing or helpless living victim to gain Advantage on spells.

The target must die.

Necromancer

Necromancer

Medium Humanoid

Physical Mental Other
[B]: 0 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: 2 (1)
[W]: 2 (1)
[P]: −1 (0)
[M]: 7
[F]:
[H]: HHH HH
AV:
Cultist Dagger

Deal D sharp or puncturing damage

- Range: Touch

Death Bolt

Deal DD necro damage

- Range: Medium

Necromancer

Medium Humanoid

Support

Deathmaster

Create and control undead minions from appropriate corpses. This may require a ritual.

Unquiet Dead

Any living creature killed by this character may rise as undead shortly after. Corpses that are sanctified or destroyed may not be raised.

Ritual Sacrifice

May sacrifice another willing or helpless living victim to gain Advantage on spells.

The target must die.

Bolster Undead

Restore up to H a1 damage to target undead.

- Range: Short

Grave Warriors

Bone Warden

Bone Warden

Medium Humanoid

Physical Mental Other
[B]: 2 (1)
[A]: −1 (0)
[D]: 1 (0)
[K]: 0 (0)
[W]: 2 (1)
[P]: −1 (0)
[M]: 6
[F]:
[H]: HHH HH
AV: AA
Bonesword
Skill: 1

Deal D sharp damage

- Range: Immediate

Block

SV 2 - Medium Shield

Bone Warden

Medium Humanoid

Warden

Command Undead

This character can dominate and control mindless undead minions.

Skeletal Arm

May be used for Offence or Defence:

- Offence −> gain a1 on Attack Rolls.

- Defence −> gain a1 on Attack Avoidance Rolls.

Steal Life

Feed off of the fear and pain of others.

Restore up to H for every opponent put Out of Action

Shield Other

May roll Block Attack Avoidance Rolls for Adjacent Allies, and may become the new target.

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