Crossroads MVP
Bestiary - Undead
Undead
Undead are creatures raised from the remains of dead creatures. This is typically done through Necromantic energy. This energy is fueled by the Spirits of the dead body, though some believe the soul itself is used, and so many abhorr this practice. Some communities have used the dead to create a cheap labour force or expendable soldiers, but Undead soldiers are most often used by greedy individuals seeking personal gain.
Not all Undead are raised through Necromantic power, as some may be raised by Demons or Celestials, but they are all treated similarly.
Undead
Flesh
Reanimated Corpse
Description
The most basic trick of necromancy involves simply bidding a corpse to walk once more. These shambling horrors form the bulk of many undead armies and may be risen from the enemies they face. Though individually unintimidating, they may pose quite a threat in a large group and are not put down easily.
![]() Reanimated Corpse Medium Undead |
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[H]:
H
AV:
![]() Clumsy Strike
Deal D blunt damage; slow - Range: Touch ![]() Bite
Deal D damage - Range: Touch *May only be used against Grappled opponents |
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Equipment: None |
Reanimated Corpse Medium Undead Goon |
Undead Magical constructs with Necro Resistance and immunity to bleed, poison, and non-lethal. |
Mindless Mindless require a master to perform many actions. Without a master, they may only fight or stand still. Immune to most Mental effects and conditions. |
![]() Relentless Immune to D damage effects but may take visible damage such as losing limbs. However, this creature only gets 1 Action per turn and cannot make Attack Avoidance Rolls. |
![]() Swarming Successful attacks Grapple the target. Will use Bite on Grappled Opponents. |
Risen Champion
Description
More than mindless shells, Risen are granted some semblence of autonomy and limited intelligence. These often act as more useful servants for more powerful Necromancers.
![]() Risen Champion Medium Undead |
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[H]:
HH
HH
AV:
AA
![]() Two-handed Weapon
Skill: 1
Deal D damage; Two-handed - Range: Immediate |
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Risen Champion Medium Undead Bruiser |
Undead Magical constructs with Necro Resistance and immunity to bleed, poison, and non-lethal. |
![]() Power Strike Can make a Power Strike instead of a normal Two-handed Weapon attack. Gain d1 on the Attack Roll but gain a1 on damage. |
Bone
Animated Skeleton
![]() Animated Skeleton Medium Undead |
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[H]:
HHH
AV:
![]() Bony Claws
Deal D sharp damage - Range: Touch |
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Equipment: None |
Animated Skeleton Medium Undead Goon |
Undead Magical constructs with Necro Resistance and immunity to bleed, poison, and non-lethal. |
Mindless Mindless require a master to perform many actions. Without a master, they may only fight or stand still. Immune to most Mental effects and conditions. |
![]() Skeletal Damage against this creature is reduced to D unless it is holy or blunt. |
Skeletal Warrior
![]() Skeletal Warrior Medium Undead |
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[H]:
HHH
AV:
A
![]() Light Weapon
Deal DD damage - Range: Immediate ![]() Block
SV 1 - Light Shield |
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Skeletal Warrior Medium Undead Vanguard |
Undead Magical constructs with Necro Resistance and immunity to bleed, poison, and non-lethal. |
Mindless Mindless require a master to perform many actions. Without a master, they may only fight or stand still. Immune to most Mental effects and conditions. |
![]() Skeletal Damage against this creature is reduced to D unless it is holy or blunt. |
Skeletal Archer
![]() Skeletal Archer Medium Undead |
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[H]:
HHH
AV:
A
![]() Dagger
Deal D sharp or puncturing damage - Range: Touch ![]() Short Bow
Deal D puncturing damage; RV1 - Range: Short |
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Skeletal Archer Medium Undead Artillery |
Undead Magical constructs with Necro Resistance and immunity to bleed, poison, and non-lethal. |
Mindless Mindless require a master to perform many actions. Without a master, they may only fight or stand still. Immune to most Mental effects and conditions. |
![]() Skeletal Damage against this creature is reduced to D unless it is holy or blunt. |
Spirit
Spectre
![]() Spectre Medium Undead |
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[H]:
H
AV:
![]() Spectral Touch
Deal D frost damage - Range: Touch |
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Spectre Medium Undead Goon |
![]() Ethereal Undead Spectres are intangible Undead and can only move small objects and doors, as if the wind. Fail all rolls using [B], but Immune to damage and effects unless holy, shadow, void, or fire. Spectral Attacks ignore most armours, and cannot be Blocked or Parried by normal equipment. |
Spectral Warrior
![]() Spectral Warrior Medium Undead |
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[H]:
H
AV:
A
![]() Spectral Blade
Skill: 1
Deal DD sharp, frost damage - Range: Immediate ![]() Block
SV 1 - Wraith Shield |
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Spectral Warrior Medium Undead Vanguard |
![]() Ethereal Undead Spectres are intangible Undead and can only move small objects and doors, as if the wind. Fail all rolls using [B], but Immune to damage and effects unless holy, shadow, void, or fire. Spectral Attacks ignore most armours, and cannot be Blocked or Parried by normal equipment. |
![]() Spirit Weapons Spectres often fight with spectral versions of the equipment they used in life. Count as normal weapons, but usually disappear with the Spectre. |
Spectral Caster
![]() Spectral Caster Medium Undead |
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[H]:
H
AV:
![]() Spectral Touch
Deal D frost damage - Range: Touch ![]() Frost Blast
Deal D frost damage - Range: Short |
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Spectral Caster Medium Undead Controller |
![]() Ethereal Undead Spectres are intangible Undead and can only move small objects and doors, as if the wind. Fail all rolls using [B], but Immune to damage and effects unless holy, shadow, void, or fire. Spectral Attacks ignore most armours, and cannot be Blocked or Parried by normal equipment. |
![]() ![]() Ghostly Chill Targets gain d1 on Attack Rolls and reduce [M] to half while the caster Channels. Targets immune to frost are immune. - Radius: Medium |
Mortis Cult
Mortis Cultist
![]() Mortis Cultist Medium Humanoid |
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[H]:
HHH
HH
AV:
![]() Cultist Dagger
Deal D sharp or puncturing damage - Range: Touch |
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Mortis Cultist Medium Humanoid Goon |
![]() It Could Be Anyone... This profile is based on a human, but can be altered to be of any species. Certain changes may occur, such as to [H] or [M]. |
![]() Ritual Caster Cannot cast spells, but may take part in rituals for casting spells. May be able to cast certain spells with a ritual. |
![]() "Even In Death I Still Serve..." If slain, will likely rise shortly after as an undead, usually a Reanimated. |
Lesser Necromancer
![]() Lesser Necromancer Medium Humanoid |
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[H]:
HHH
HH
AV:
![]() Cultist Dagger
Deal D sharp or puncturing damage - Range: Touch |
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Lesser Necromancer Medium Humanoid Specialist |
![]() It Could Be Anyone... This profile is based on a human, but can be altered to be of any species. Certain changes may occur, such as to [H] or [M]. |
![]() Lesser Deathmaster Create and control mindless undead minions from appropriate corpses. This may require a ritual. |
![]() Ritual Sacrifice May sacrifice another willing or helpless living victim to gain Advantage on spells. The target must die. |
Necromancer
![]() Necromancer Medium Humanoid |
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[H]:
HHH
HH
AV:
![]() Cultist Dagger
Deal D sharp or puncturing damage - Range: Touch ![]() Death Bolt
Deal DD necro damage - Range: Medium |
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Necromancer Medium Humanoid Support |
![]() Deathmaster Create and control undead minions from appropriate corpses. This may require a ritual. |
![]() Unquiet Dead Any living creature killed by this character may rise as undead shortly after. Corpses that are sanctified or destroyed may not be raised. |
![]() Ritual Sacrifice May sacrifice another willing or helpless living victim to gain Advantage on spells. The target must die. |
![]() ![]() Bolster Undead Restore up to H a1 damage to target undead. - Range: Short |
Grave Warriors
Bone Warden
![]() Bone Warden Medium Humanoid |
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[H]:
HHH
HH
AV:
AA
![]() Bonesword
Skill: 1
Deal D sharp damage - Range: Immediate ![]() Block
SV 2 - Medium Shield |
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Bone Warden Medium Humanoid Warden |
![]() Command Undead This character can dominate and control mindless undead minions. |
![]() Skeletal Arm May be used for Offence or Defence: - Offence −> gain a1 on Attack Rolls. - Defence −> gain a1 on Attack Avoidance Rolls. |
![]() Steal Life Feed off of the fear and pain of others. Restore up to H for every opponent put Out of Action |
![]() Shield Other May roll Block Attack Avoidance Rolls for Adjacent Allies, and may become the new target. |