Crossroads MVP
Equipment - Armour
Armour
Light Armour
Name | AV | Req. [B] | Notes |
Light Armour | A | - | - |
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Reinforced L. Armour | A | 0 | - |
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Medium Armour
Name | AV | Req. [B] | Notes |
Medium Armour | AA | 0 | Takes up additional inventory space. |
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Reinforced M. Armour | A A | 1 | Takes up additional inventory space. |
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Heavy Armour
Name | AV | Req. [B] | Notes |
Heavy Armour | AA A | 1 | Takes up 2 additional inventory spaces. |
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Reinforced H. Armour | A AA | 2 | Takes up 2 additional inventory spaces. |
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Full Plate Armour | AAA | 2 | Takes up 2 additional inventory spaces. |
Shields
Name | SV | Req. [B] | Notes |
Light Shield | 1 | 0 | May still hold small items in Off Hand. |
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Buckler | 2* | 0 | *Reduce SV to 0 against ranged attacks. |
Medium Shield | 2 | 1 | - |
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Heavy Shield | 3 | 2 | Takes up additional inventory space. |
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Armour Value (AV)
Armour Value, or AV, may absorb attacks that target the character.
This is displayed similar to Health: A A A.
Armour can only block certain types of damage from attacks.
This is explained in detail in the Combat — Health System section.
Example:
An Orc Character is wearing Medium Armour which grants AA.
If the character is struck by an attack that deals D , this damage may be absorbed by the armour.
If the character is struck by an attack that deals D , this armour may not be used.
While not a Statistic in the traditional sense, this value will usually be written on the character sheet.
AV is usually given by armour or spells or other effects, but certain characters may have a natural AV.
Repairing Armour
With Narrative Health, Armour may be used to absorb damage. If armour absorbs damage, it must be repaired using Armour Repair Kits before it may be used again.
Damaged Equipment
Armour or Shields that are Damaged may cause Disadvantage on Rolls, and Equipment that is Broken might not be usable at all until it is repaired.
Most equipment can be repaired at a Settlement.
Armour and Shield Penalties
Heavier armours and shields take up more space and reduce the amount a character can carry.
Characters with Medium or Heavy Armour are able to carry fewer packs and other Equipment. Heavy Shields will also prevent a character from using equipment on their belt.
See Equipment — Encumbrance for more information.
Click on the Off Hand and Body Slots above to see how Armour Penalties affect inventory.