Cardgame

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Card Game Mechanics and examples

Rules

Basic Summary

Assorted ideas for future advancement: Basic towns or specialised like Mining (exhaust for tier 2), Fertile Township (exhaust for extra), Fortified village (only exhaust?), Hunting Village (Exhaust for T1 archers), Ranch (Exhaust for T1 Cav), etc.

Settlements

Village

Basic Village

Levy: 1 Wealth: 1

Threat: 2 Resolve: 3

The cornerstone of society.

City

Capital

Levy: 2 Wealth: 2

Threat: 3 Resolve: 5

The seat of power, the keystone of civilisation, the font of corruption.

Special Villages

Mining Village

Special Village

Levy: 0 Wealth: 2

Threat: 2 Resolve: 2

This is mine.

Mountain Village

Special Village

Levy: 1 Wealth: 1

Maximum 1 Infrastructure.

Threat: 2 Resolve: 3

Attackers reduce Threat by 1.

Hard to attack a mountain, but why would you?

Abandoned Village

Special Village

Levy: 0 Wealth: 1

Plots may not be played here.

Threat: 0 Resolve: 1

Lost to time but found by scavengers.

Farming Village

Special Village

Levy: 2 Wealth: 0

Threat: 2 Resolve: 2

Farms grow food and strong men.

Port Village

Special Village

Levy: 1 Wealth: 1

Infrastructure costs 1 less.

Threat: 2 Resolve: 2

The tides washes up more than you think.

Fortified Village

Special Village

Levy: 1 Wealth: 1

Infrastructure costs 1 more.

Threat: 2 Resolve: 5

Walls keep enemies out and secrets in.

Forest Village

Special Village

Levy: 1 Wealth: 1

Cannot build Infrastructure.

Threat: 2 Resolve: 4

Cavalry Attackers reduce Threat by 1

The forests hide much beneath their shaded canopies.

Market Village

Special Village

Levy: 1 Wealth: 2

Plots here cost 1 less.

Threat: 1 Resolve: 1

They trade in more than material goods.

Warrior Village

Special Village

Levy: 1 Wealth: 0

Levy increase Tier by 1.

Threat: 3 Resolve: 3

Soldiers are made. Warriors are born.

Thanatokeres

Infantry

FACTION FOCUS

The faction focuses on building up infrastructure to build up large armies to overwhelm their foes. They get Missile upgrades for free, which provide a decent early game advantage, and other cards also allow them to quickly gather Settlements.

Focus: Infrastructure, low-tier Levies

Weakness: Intrigue, high tier Levies

Reanimated Corpses

Light Infantry

Threat: 1 Resolve: 2

Even the worst cowards and criminals still have their uses to society.

Risen Soldiers

Medium Infantry

Threat: 2 Resolve: 3

Some soldiers fight to the death.

Some fight longer.

Grave Champions

Heavy Infantry

Threat: 4 Resolve: 4

Being "The greatest living warrior" isn't the boast it used to be...

Cavalry

Description

Strike before Missile (Priority 1)

Death Wolves

Light Cavalry

Threat: 2 Resolve: 1

The shepherds rejoice as enemies despair.

Grave Knight

Medium Cavalry

Threat: 3 Resolve: 2

None

Missile

Strike before Infantry (Priority 2)

Citizen Archers

Light Missile

Threat: 2 Resolve: 1

When the dead will fight for the living, the living will fight for the dead.

Other Cards

FACTION FOCUS

The faction focuses on building up infrastructure to build up large armies to overwhelm their foes. They get Missile upgrades for free, which provide a decent early game advantage, and other cards also allow them to quickly gather Settlements.

Focus: Infrastructure, low-tier Levies

Weakness: Intrigue, high tier Levies

Deck Make-up:

Posthumous Hiring

Intrigue

Cost: 2 Resources

Target dead enemy Levy joins your faction.

Some hiring practices are a bit... unorthodox

A Court Divided

Intrigue

Cost: 2 Resources

Target player divides their hand into two piles. You choose one to be discarded.

Divide and conquer.

Undead Revolution

Intrigue

Cost: 2 Resources

Target UNCLAIMED Village joins your faction.

None

Exhume

Intrigue

Cost: 2 Resources

Retrieve card from your discard pile.

Nothing is buried forever.

UNDEAD PLOT

Plot

Cost: 2 Resources

RULES

NONE

Cultist Uprising

Plot

Cost: 2 Resources

Target Village is Exhausted.

None

Corpse Tax

Plot

Cost: 2 Resources

Target Village creates an additional Tier 1 Levy every turn, but may not produce Resources.

The dead pay when the living cannot.

Undead Labour

Plot

Cost: 2 Resources

Target Village creates an additional Resource every turn, but may not produce Levy.

Death is no reason to stop working.

Unquiet Dead

Plot

Cost: 2 Resources

Target Village creates a Tier 1 Infantry Levy every turn under your control.

"Eternal Slumber" ended up being shorter than they thought.

Mausoleum

Infrastructure

Cost: 2 Resources

Up to 1 Levy may be stored here each turn.

NONE

Bone Walls

Infrastructure

Cost: 2 Resources

Garrison gains 2 Resolve and Fear:

Suffer not the living to pass.

Pet Sematery

Infrastructure

Cost: 2 Resources

Levy can be Cavalry.

Some cats get more than nine lives.

Unholy Armoury

Infrastructure

Cost: 2 Resources

Improve Levy Tier by 1.

Some smiths put their lives into their work.

Military Graveyards

Infrastructure

Cost: 2 Resources

Improve Levy Tier by 1.

Buried with full military honours.

Cold Storage

Infrastructure

Cost: 2 Resources

Settlement is immune to Military Losses.

OR Up to 1 Levy may be stored here each turn.

We have reserves.

DECREE

Decree

Cost: 2 Resources

RULES

NONE

Lifebane Toxins

Equipment

Cost: 2 Resources

Increase Threat by 1

NONE

Corpse Wagon

Equipment

Cost: 2 Resources

Increase Resolve by 1

NONE

Guild Alliance

FACTION FOCUS

The faction focuses on intrigue, plots, and economy. They will typically go for economic victories and follow a far less aggressive playstyle.

Focus: defence, varied Levies

Weakness: slow early game, no elite Levies

Infantry

Conscripts

Light Infantry

Threat: 1 Resolve: 2

Every citizen is given a fair choice:

Enlistment or imprisonment.

Soldiers

Medium Infantry

Threat: 2 Resolve: 3

The harshest training is a candleflame compared to the heat of battle.

Veterans

Medium Infantry

Threat: 3 Resolve: 4

Hard times make hard men.

Cavalry

Description

Strike before Missile (Priority 1)

Harrion

Light Cavalry

Threat: 2 Resolve: 2

Harrion are remarkably loyal and brave... for mercenaries.

Varangar

Medium Cavalry

Threat: 3 Resolve: 3

Varangran reputation is as much a weapon as their blades.

Missile

Strike before Infantry (Priority 2)

Peltass

Medium Missile Infantry

Threat: 2 Resolve: 2

Peltass Mercenaries are trained to be deadly at any range.

Cantabrian

Light Missile Cavalry

Threat: 3 Resolve: 2

Cantabrian Mercenaries turn in the saddle, shooting any foolish enough to chase them.

Balistra

Medium Missile Infantry

Threat: 4 Resolve: 2

Gastraphetan Engineers calculate distance, windspeed, and the price for each shot.

Other Cards

Description

Cards that can be played to affect things

Generous Benefactor

Intrigue

Cost: None

Gain 2 Resources

NONE

INTRIGUE

Intrigue

Cost: 2 Resources

Copy target card effect

Good politicians borrow.

Most politicians steal.

INTRIGUE

Intrigue

Cost: 2 Resources

Draw a card

NONE

Extortion

Intrigue

Cost: 2 Resources

Target player discards each card in their hand unless they pay 1 Resource for each card.

Sign here.

Bribery

Intrigue

Cost: X Resources

Remove up to X Tier of enemy Levies.

Gold and diamonds say what words cannot.

Good Business

Intrigue

Cost: 2 Resources

Target Village joins your faction. Infrastructure and Plots are unaffected.

Nothing personal, we just decided to go with someone else.

Spy Network

Plot

Cost: 2 Resources

Draw a card when settlement MUSTERS

NONE

War Profiteering

Plot

Cost: 2 Resources

Gain 1 Resource when Settlement MUSTERS.

The bank always wins.

Foreign Investments

Plot

Cost: 2 Resources

Gain 1 Resource when Settlement HARVESTS.

Buy low, sell high.

Guild Blacksmith

Infrastructure

Cost: 2 Resources

Settlement Levy Tier increased by 1.

None

Trading Post

Infrastructure

Cost: 2 Resources

Settlement generates 1 additional Resource.

None

Mercenary Stables

Infrastructure

Cost: 2 Resources

Settlement Levy may be Cavalry

NONE

Mercenary Barracks

Infrastructure

Cost: 2 Resources

Settlement Levy may be Missile

NONE

Storage House

Infrastructure

Cost: 2 Resources

Store up to 2 Resources between rounds.

None

Castle Doctrine

Decree

Cost: 2 Resources

All garrisons increase Threat and Resolve by 2. Settlements may not MUSTER.

None

Military Budgeting

Decree

Cost: 4 Resources

Settlement Levy Tier increased by 1.

Settlements produce 1 fewer Resources.

War is business and business is booming.

Extra Rations

Equipment

Cost: 2 Resources

Levies gain the following rule:

If you cannot find your own courage,

store-bought is fine.

Standard-Issue Gear

Equipment

Cost: 2 Resources

Levies gain the following rule:

NONE

Cult of Everlasting Light

FACTION FOCUS

The faction focuses on using cards to protect and upgrade their levies. They are very strong on the attack and have a number of cards to protect them from enemy plots and intrigue.

Focus: protection, attack, levy Levies

Weakness: economy, intrigue, levy-focused

Infantry

Zealots

Light Infantry

Threat: 1 Resolve: 2

Zeal takes the place of discipline or training.

Templars

Medium Infantry

Threat: 2 Resolve: 3

Though tempered, their faith burns brightly.

Chosen

Medium Infantry

Threat: 4 Resolve: 3

The perfect weapons, forged through the fires of zeal and battle.

Cavalry

Description

Strike before Missile (Priority 1)

Devoted

Light Cavalry

Threat: 2 Resolve: 2

None.

Crusaders

Medium Cavalry

Threat: 3 Resolve: 2

None.

Paladins

Heavy Cavalry

Threat: 3 Resolve: 4

None.

Missile

Strike before Infantry (Priority 2)

Slingers

Light Missile Infantry

Threat: 2 Resolve: 1

Let they who are without fear cast the first stone.

Arbalests

Medium Missile Infantry

Threat: 3 Resolve: 2

Swift bolts of righteous fury.

Other Cards

Description

Cards that can be played to affect things

INTRIGUE

Intrigue

Cost: None

RULE

NONE

Cleanse Corruption

Intrigue

Cost: X cards

All other players must discard up to X cards.

Knowledge is power and power corrupts.

We cleanse corruption.

Divine Intervention

Intrigue

Cost: None

Prevent target card effect.

In her final moments, an angel appeared.

The Light's Justice

Intrigue

Cost: 2 Resources

Destroy target Levy.

In harshest weather, in darkest night,

none escape the Inquisition's light.

Religious Tithing

Plot

Cost: None

Settlement may not HARVEST.

Settlement may not be attacked.

NONE

Cult Celebrations

Plot

Cost: 2 Resources

Settlement may not HARVEST or MUSTER.

Settlement may not be attacked.

None

Inquisitorial Presence

Plot

Cost: None

Settlement is immune to all other Plots.

NONE

Grand Cathedral

Infrastructure

Cost: 4 Resources

Draw an additional card every turn

NONE

Holy Bulwark

Infrastructure

Cost: 3 Resources

Garrison gains the following rules:

Let the darkness crash upon these walls like waves upon the shore

Military Stables

Infrastructure

Cost: 2 Resources

Levy can be Cavalry.

None

Training Monastary

Infrastructure

Cost: 2 Resources

Settlement Levy Tier increased by 1.

None

Lightforge Smith

Infrastructure

Cost: 2 Resources

Settlement Levy Tier increased by 1.

None

Archery Range

Infrastructure

Cost: 2 Resources

Levy may be Missile.

None

Holy Crusade

Decree

Cost: None

Settlements may not HARVEST.

Settlements gain 1 additional Tier 1 Levy when MUSTERING.

NONE

The Light's Blessing

Decree

Cost: 4 Resources

Levies gain Brave.

None

Banner of the Light

Equipment

Cost: 5 Resources

Levies gain the following rules:

NONE

Greatshields

Equipment

Cost: 2 Resources

Levies gain the following rules:

None

Blessed Oils

Equipment

Cost: 2 Resources

Levies are immune to all card effects

None

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