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- Beasts

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Beasts

Below is a list of the most common types of animals typically encountered in a fantasy setting.

Beasts in your Setting

The actual minutia and details for any animals might differ between settings or even differ between locations in your setting. Each of the animals below is kept relatively simple and should be usable for a number of possible creatures of that species, or even for similar species.

Each Beast below may be used in a number of ways, but the base rules assumes that they will primarily act to their instincts, which are listed on the card. If additional Templates are applied to a Beast, it may become more cognitive and act in a different, non-instinctual manner.

Dire Beasts

Traditionally, Dire Wolves are the only kind of "Dire" animal. However, sometimes a setting has larger animals due to the presence of Gods, Magic, or other factors, and this is a fairly easy descriptor.

Dire animals are simply larger versions of existing animals. They are not inherently magical, evil, or otherwise different unless you wish them to be.

Beasts and Templates

Beasts may or may not be eligible for certain Templates, and this is mostly left up to the GM and the players. While the system is not designed to allow for Vampire Cattle and Dreadhost Foxes, will always apply.

Beasts as Allies

Beasts as Mounts

Beasts will mostly be allies in the form of Mounts or Beasts of Burden. Not every creature can function as a Mount and many will require training and must an appropriate size. For four-legged creatures, they should be one size category larger and two-legged creatures should be two size categories larger.

Beasts as Pets

Some characters may wish to have an animal as a pet, familiar, or other companion. This should mostly be agreed upon with other players, as a pet can feel unfair to other players, such as when it makes a character too "powerful" or causes favouritism. Pets may also lead to additional inconveniences, such as hampering plans and disguises, or requiring excessive attention such as stables.

Pets should typically be small and have very little impact in the game beyond roleplaying.

However, sometimes Pets and other Familiars may assist the characters if they are otherwise incapacitated or unable to accomplish something because of their size. For example, freeing an ensnared character or retrieving an object. A player will take control of this pet instead of their normal character.

This is intendded to support storytelling and allow players to continue to participate when they might otherwise be unable.

Animal Training

Whether or not Beasts may be trained is mostly left up to the GM and the players. There is a Template for Animal Combat Training, and may or may not be required for Beasts to fight in combat. Some beasts may require training, some may not, and some may not be trained.

If a character can communicate with an animal through magic or other means, it will probably be much easier for them to be trained.

Animal Instincts

Animals typically follow their instincts rather than any sort of organised plan or strategy. These instincts are divided into a number of categories, with a chain of priorities. Animals will typically try to accomplish the first in the chain if possible.

Any animal will attempt to flee if they take Major Damage ( D ). Scavengers will fight to the death if they are cornered.

Beasts in Combat

Multiple Attacks

Some beasts may have multiple attacks for them to use. These are usually a bite and another attack. If a beast has two attacks, they should only use one at a time. They are intended to let animals have more than one method of fighting foes, or to be used with abilities.

For example, an animal may not wish to bite a target that seems particularly foul or poisonous, or its head might be too far away, and so it will use another attack instead.

Instincts and Panic

Most animals will typically act instinctually and are very likely to panic in combat. If an animal may panic, simply roll a Fear test ([W]) and

Certain animals are also trained for warfare and might be immune to, or gain Advantage on, these tests.

Hunters

Animals that typically hunt other animals for food.

Dogs

Hound

Man's best friend, ever present at his side. A loyal companion for any who treat them with the respect they deserve.

Key Abilities

Dogs

Latch On

Successful Bite attacks Grapple the target.

Grappled targets are unable to use that limb.

Hound

Small Beast

Physical Mental
[B]: 1 (1)
[A]: 0 (0)
[D]: 0 (0)
[K]: 1 (0)
[W]: 0 (0)
[P]: 1 (0)
[H]: HHH H
AV:
Bite

Deal DD puncturing damage

Hound

Small Beast

Beast

Trained Animal

While Beasts typically act to their instincts, this animal has been trained to act differently and can even follow commands.

Combat Training (Hound)

A Hound is trained to protect their companions. They can make Assist actions, guard their allies from attacks, and fight as part of a unit.

Tracker

Gains Advantage when tracking or attempting to locate anything by smell.

Latch On

Successful Bite attacks Grapple the target.

Grappled targets are unable to use that limb.

Molossian Mastiff

An enormous hound for guarding important areas or hunting basically anything.

Molossian Mastiff

Medium Beast

Physical Mental
[B]: 2 (1)
[A]: 0 (0)
[D]: 0 (0)
[K]: 1 (0)
[W]: 0 (0)
[P]: 1 (0)
[H]: HHH H
AV:
Bite

Deal DD puncturing damage

Molossian Mastiff

Medium Beast

Beast

Trained Animal

While Beasts typically act to their instincts, this animal has been trained to act differently and can even follow commands.

Combat Training (Hound)

A Hound is trained to protect their companions. They can make Assist actions, guard their allies from attacks, and fight as part of a unit.

Tracker

Gains Advantage when tracking or attempting to locate anything by smell.

Latch On

Successful Bite attacks Grapple the target.

Grappled targets are unable to use that limb.

Wolves

Dangerous pack hunters, a lone wolf might not pose a large threat but they're not often found alone.

Key Abilities

Wolves

Pack Hunter

Gain Advantage on all Skill Rolls when working together as a pack.

Wolf

Wolf

Medium Beast

Physical Mental
[B]: 1 (0)
[A]: 1 (0)
[D]: 1 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 1 (0)
[H]: HHH H
AV:
Bite

Deal DD puncturing damage

Claw

Deal D sharp damage

Wolf

Medium Beast

Beast

Animal Instincts (Predator)

This animal has Predator instincts.

Pack Hunter

Gain Advantage on all Skill Rolls when working together as a pack.

Tracker

Gains Advantage when tracking or attempting to locate anything by smell.

Dire Wolf

Dire Wolf

Large Beast

Physical Mental
[B]: 2 (1)
[A]: 0 (0)
[D]: 1 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 2 (1)
[H]: HH HHH
AV:
Bite

Deal D puncturing damage

Claw

Deal DD sharp damage

Dire Wolf

Large Beast

Beast

Animal Instincts (Predator)

This animal has Predator instincts.

Pack Hunter

Gain Advantage on all Skill Rolls when working together as a pack.

Tracker

Gains Advantage when tracking or attempting to locate anything by smell.

Thick Hide

Thick fur and tough skin cause d1 to incoming sharp damage.

Bears

Black Bear

Big ol' fluffy balls of murder.

Key Abilities

Bears

Mighty Roar

May cause Fear in enemies.

Enemies are Stunned for one Action.

Black Bear

Medium Beast

Physical Mental
[B]: 2 (1)
[A]: −1 (−1)
[D]: 0 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 1 (0)
[H]: HHH HH
AV:
Bite

Deal D puncturing damage

Maul

Deal DD sharp and blunt damage

Black Bear

Medium Beast

Beast

Animal Instincts (Scavenger)

This animal has Scavenger instincts.

Thick Hide

Thick fur and tough skin cause d1 to incoming sharp damage.

Mighty Roar

May cause Fear in enemies.

Enemies are Stunned for one Action.

Brown Bear

DESCRIPTION

Brown Bear

Large Beast

Physical Mental
[B]: 3 (2)
[A]: −1 (−1)
[D]: 0 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 1 (0)
[H]: HHHH H
AV:
Bite

Deal DDa1 puncturing damage

Maul

Deal D sharp and blunt damage

Bear

Large Beast

Beast

Animal Instincts (Scavenger)

This animal has Scavenger? instincts.

Great Thick Hide

Thick fur and tough skin ignores D damage and causes d1 to incoming sharp damage.

Mighty Roar

May cause Fear in enemies.

Enemies are Stunned for one Action.

Cats

Dangerous pack hunters, a lone wolf might not pose a large threat but they're not often found alone.

Key Abilities

Cats

Night Vision

Reduced penalties in darkness or low-light.

Pounce

Gain Advantage when charging from hiding.

Cat

Cat

Medium Beast

Physical Mental
[B]: 0 (0)
[A]: 2 (1)
[D]: 1 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 1 (0)
[H]: HHH
AV:
Bite

Deal DD puncturing damage

Claws

Deal D sharp damage

Cat

Medium Beast

Beast

Animal Instincts (Cat)

This animal has Stalker instincts.

Night Vision

Reduced penalties in darkness or low-light.

Pounce

Gain Advantage when charging from hiding.

Cower

Gain Advantage when Disengaging.

Dire Cat

DESCRIPTION

Dire Cat

Large Beast

Physical Mental
[B]: 2 (1)
[A]: 1 (0)
[D]: 1 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 2 (1)
[H]: HHH HH
AV:
Bite

Deal D puncturing damage

Claws

Deal DD sharp damage

Dire Cat

Large Beast

Beast

Animal Instincts (Dire Cat)

This animal has Stalker instincts.

Night Vision

Reduced penalties in darkness or low-light.

Pounce

Gain Advantage when charging from hiding.

Thick Hide

Thick fur and tough skin cause d1 to incoming sharp damage.

Powerful Roar

May cause Fear in enemies.

Herd

Animals that typically live in groups for protection.

Rats

DESCRIPTION

Key Abilities

Rats

Gnaw

Effective at chewing through many materials.

Sneaky Squeaky

Gain Advantage when trying to squeeze through gaps, sneak, or hide.

Rat

DESCRIPTION

Rat Swarm

Tiny Beast (Swarm)

Physical Mental
[B]: −2 (−1)
[A]: 0 (0)
[D]: 0 (0)
[K]: −2 (−1)
[W]: −2 (−1)
[P]: 1 (0)
[H]: HHH
AV:
Biting Swarm

Deal [H]D puncturing damage

Target's Attack Avoidance Rolls gain d1.

Rat Swarm

Tiny Beast (Swarm)

Beast

Animal Instincts (Scavenger)

This animal has Scavenger instincts.

Swarm

This is a swarm of creatures that acts as a single entity that will disperse or flee from damage.

Damage is reduced to D unless the attack deals Area damage.

Gnaw

Effective at chewing through many materials.

Sneaky Squeaky

Gain Advantage when trying to squeeze through gaps, sneak, or hide.

Dire Rat

DESCRIPTION

Dire Rat

Small Beast

Physical Mental
[B]: 0 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 1 (0)
[H]: HH
AV:
Bite

Deal D puncturing damage

Dire Rat

Small Beast

Beast

Animal Instincts (Scavenger)

This animal has Scavenger instincts.

Gnaw

Effective at chewing through many materials.

Sneaky Squeaky

Gain Advantage when trying to squeeze through gaps, sneak, or hide.

Bats

Bat

DESCRIPTION

Key Abilities

Bats

Echolocation

Can use echolocation to "see" in the dark or when Blind.

Bat Swarm

Tiny Beast (Swarm)

Physical Mental
[B]: −2 (−1)
[A]: 0 (0)
[D]: 0 (0)
[K]: −2 (0)
[W]: −1 (0)
[P]: 1 (0)
[H]: HHH
AV:
Bite

Deal [H]D puncturing damage

Target's Attack Avoidance Rolls gain d1.

Bat Swarm

Tiny Beast (Swarm)

Beast

Animal Instincts (Forager)

This animal has Forager instincts.

Swarm

This is a swarm of creatures that acts as a single entity that will disperse from damage.

Damage is reduced to D unless the attack deals Area damage.

Fly

This creature can fly.

Echolocation

Can use echolocation to "see" in the dark or when Blind.

Boars

Boars are stout, cloven-hoofed beasts with nasty tusks and a vicious temper. They are social animals, living in female-dominated sounders led by an old matriarch.

Key Abilities

Boars

Ferocious Temper

Gain a1 to damage when making a Charge.

Before being put Out of Action, make one additional Charge against an enemy.

Boar

Boar

Medium Beast

Physical Mental
[B]: 2 (1)
[A]: −2 (−1)
[D]: 0 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 1 (0)
[H]: HHH HH
AV:
Gore

Deal DD puncturing damage

Boar

Medium Beast

Beast

Animal Instincts (Grazer)

This animal has Grazer instincts.

Thick Hide

Thick fur and tough skin cause d1 to incoming sharp damage.

Ferocious Temper

Gain a1 to damage when making a Charge.

Before being put Out of Action, make one additional Charge against an enemy.

Dire Boar

Dire Boars are enormous masses of muscle with large tusks and a dangerous temper. They are sometimes used as mounts by particularly brave and foolhardy individuals.

Dire Boar

Large Beast

Physical Mental
[B]: 3 (2)
[A]: −2 (−1)
[D]: 0 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 1 (0)
[H]: HHHH
AV:
Gore

Deal D puncturing damage

Hoof Stomp

Deal D blunt damage

Dire Boar

Large Beast

Beast

Animal Instincts (Grazer)

This animal has Grazer instincts.

Great Thick Hide

Thick fur and tough skin ignores D damage and causes d1 to incoming sharp damage.

Ferocious Temper

Gain a1 to damage when making a Charge.

Before being put Out of Action, make one additional Charge against an enemy.

Trample (Large)

May make a Hoof Stomp attack by charging over a Medium or smaller enemy.

Mount

Can be a mount with appropriate training.

Cattle

Aurochs

Horned cattle with shaggy coats of long fur.

Key Abilities

Cattle

Bull Headed

Automatically pass any [w] Resist Rolls if they make a Charge instead.

Gain a1 to damage when making a Charge Action.

Aurochs

Large Beast

Physical Mental
[B]: 2 (1)
[A]: 0 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 1 (0)
[H]: HHH HHH
AV:
Aurochs Horn

Deal D puncturing damage

Hoof Stomp

Deal D blunt damage

Aurochs

Large Beast

Beast

Animal Instincts (Aurochs)

This animal has Grazer instincts.

Thick Hide

Thick fur and tough skin cause d1 to incoming sharp damage.

Bull Headed

Automatically pass any [w] Resist Rolls if they make a Charge instead.

Gain a1 to damage when making a Charge Action.

Trample (Large)

May make a Hoof Stomp attack by charging over a Medium or smaller enemy.

Horses

Horse

Horses of many colours and breeds.

Horse

Large Beast

Physical Mental
[B]: 2 (1)
[A]: 0 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 1 (0)
[H]: HHH HHH
AV:
Bite

Deal D blunt damage

Hoof Stomp

Deal D blunt damage

Horse

Large Beast

Beast

Animal Instincts (Horse)

This animal has Grazer instincts.

Trample (Large)

May make a Hoof Stomp attack by charging over a Medium or smaller enemy.

Mount

Can be a mount with appropriate training.

War Horse

Horses that have been trained for war. Their training may help them stay calm in the heat of battle, and some have even been trained to protect their rider after they have dismounted.

War Horse

Large Beast

Physical Mental
[B]: 2 (1)
[A]: 0 (0)
[D]: 0 (0)
[K]: 1 (0)
[W]: 1 (0)
[P]: 1 (0)
[H]: HHH HHH
AV: A
Bite

Deal D blunt damage

Hoof Stomp

Deal D blunt damage

War Horse

Large Beast

Mount

Trained Animal

While Beasts typically act to their instincts, this animal has been trained to act differently and can even follow commands.

Combat Training (War Steed)

A War Steed is trained to protect their rider if they are dismounted. They may make Assist actions and guard their rider from attacks.

Trample (Large)

May make a Hoof Stomp attack by charging over a Medium or smaller enemy.

War Mount

These creatures make great mounts, especially for combat.

Horse Barding

Wears Barding that grants A.

Birds

Bird Swarm

Swarms of birds like crows or ravens can sometimes be manipulated into attacking unsuspecting enemies.

Key Abilities

Birds

BIRDABILITY

I don't know yet...

Bird Swarm

Tiny Beast (Swarm)

Physical Mental
[B]: 0 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 1 (0)
[H]: HHH
AV:
Talons

Deal [H]D sharp damage

Target's Attack Avoidance Rolls gain d1.

Bird Swarm

Tiny Beast (Swarm)

Swarm

Animal Instincts (Forager)

This animal has Forager instincts.

Swarm

This is a swarm of creatures that acts as a single entity that will disperse from damage.

Damage is reduced to D unless the attack deals Area damage.

Fly

This creature can fly.

BIRDABILITY

I don't know yet...

Raptor

While sometimes described as "Small", these birds are comparatively quite big when compared to common birds. These include large birds of prey such as Eagles, Vultures, Owls, and possibly even Geese or Swans.

Raptor

Small Beast

Physical Mental
[B]: 0 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 1 (0)
[H]: HH
AV:
Peck

Deal D puncturing damage

Talons

Deal D sharp damage

Raptor

Small Beast

Harasser

Animal Instincts (Predator)

This animal has Predator instincts.

Fly

This creature can fly.

BIRDABILITY

I don't know yet...

Flying Attack

Can make talon attacks while flying past a target.

Dire Raptor

Dire Birds are typically incredibly large, the size of humans, with even greater wingspans. Some claim that Dire Hawks, Eagles, and Vultures can even be ridden by particularly brave, foolhardy, and small beings.

Dire Raptor

Medium Beast

Physical Mental
[B]: 0 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 1 (0)
[H]: HHH H
AV:
Peck

Deal D puncturing damage

Talons

Deal DD sharp damage

Dire Raptor

Medium Beast

Harasser

Animal Instincts (Predator)

This animal has Predator instincts.

Fly

This creature can fly.

BIRDABILITY

I don't know yet...

Flying Attack

Can make talon attacks while flying past a target.

Reptiles

Snakes

Venomous Swarm

Venomous Swarm

Tiny Beast (Swarm)

Physical Mental
[B]: −2 (−1)
[A]: 0 (0)
[D]: 0 (0)
[K]: −2 (0)
[W]: −1 (0)
[P]: 1 (0)
[H]: HH
AV:
Biting Swarm

Deal [H]D puncturing damage

Target's Attack Avoidance Rolls gain d1.

Venomous Swarm

Tiny Beast (Swarm)

Beast

Animal Instincts (Stalker)

This animal has Stalker instincts.

Swarm

This is a swarm of creatures that acts as a single entity that will disperse or flee from damage.

Damage is reduced to D unless the attack deals Area damage.

Reptillian

Reptiles are more affected by weather, gaining energy in warm areas and becoming lethargic in colder climates.

Natural Venom

Venomous attacks turn one D into D unless the target passes a [B] Resist Avoidance Roll.

Venomous Snake

Venomous Snake

Small Beast

Physical Mental
[B]: −2 (−1)
[A]: 1 (0)
[D]: 0 (0)
[K]: −1 (0)
[W]: −1 (0)
[P]: 1 (0)
[H]: HH
AV:
Bite

Deal D puncturing damage

Venomous Snake

Small Beast

Beast

Animal Instincts (Stalker)

This animal has Stalker instincts.

Reptillian

Reptiles are more affected by weather, gaining energy in warm areas and becoming lethargic in colder climates.

Natural Venom

Venomous attacks turn one D into D unless the target passes a [B] Resist Avoidance Roll.

Constrictor Snake

Constrictor Snake

Medium Beast

Physical Mental
[B]: 1 (0)
[A]: 1 (0)
[D]: 0 (0)
[K]: −1 (0)
[W]: −1 (0)
[P]: 1 (0)
[H]: HH HH
AV:
Bite

Deal D puncturing damage

Constrictor Snake

Medium Beast

Beast

Animal Instincts (Stalker)

This animal has Stalker instincts.

Reptillian

Reptiles are more affected by weather, gaining energy in warm areas and becoming lethargic in colder climates.

Constrict

Deals D blunt damage to any creature they are Grappling.

Insects

Spiders

DESCRIPTION

Key Abilities

Spiders

Web

May be used as a ranged Grapple.

Ensnared enemies are Bound.

Forest Spider

Forest Spider

Medium Beast

Physical Mental
[B]: 0 (0)
[A]: 0 (0)
[D]: 0 (0)
[K]: 0 (0)
[W]: 0 (0)
[P]: 1 (0)
[H]: HHH H
AV:
Bite

Deal D puncturing damage

Web Shot

Target is Grappled

- Range: Close

Forest Spider

Medium Beast

Beast

Animal Instincts (Forest Spider)

This animal has Stalker instincts.

Natural Venom

Venomous attacks turn one D into D unless the target passes a [B] Resist Avoidance Roll.

Web

May be used as a ranged Grapple.

Ensnared enemies are Bound.

Companions

Companions are typically non-combat allies that grant certain bonuses or abilities. These may be granted by a special power, background, or bonded with naturally in the world. As with many things, this is pending GM permission.

Rat

Tiny Beast

-

Companion

Physical Mental
[A]: 1 (0) [K]: 1 (0)
[D]: 1 (0) [P]: 1 (0)

Companion Creature

Companions are non-combat allies that can perform limited actions.

Gnaw

Effective at chewing through many materials.

Adept Climber

Gain Advantage when climbing.

Bat

Tiny Beast

-

Companion

Bat

[K]: 0 (0) [M]: 2
[C]: 1 (0) [F]:

Bat

It's a bat!

Fly

This creature can fly.

Echolocation

Can use echolocation to navigate.

Adept Climber

Gain Advantage when climbing.

Cat

Tiny Beast

-

Companion

Cat

[K]: 0 (0) [M]: 7
[C]: 1 (0) [F]:

Cat

It's a cat!

Spirit Sensor

Cats have a sixth sense for detecting spectres and other eldritch activity.

Night Vision

Reduced penalties in darkness or low-light.

Adept Climber

Gain Advantage when climbing.

Bird

Tiny Beast

-

Companion

Bird

[K]: 1 (0) [M]: 2
[C]: 1 (0) [F]:

Bird

It's a bird!

Fly

This creature can fly.

"Squawk?""

Some Birds can learn to repeat a few words.

This is not communication but may be used to send messages.

General

Trained Animal

Trained Animal

______ Beast

Physical Mental
[B]:
[A]:
[D]:
[K]: 1 (0)
[W]: 1 (0)
[D]:
[H]:  
AV:  
Bite Attack

Deal   damage

- Range:  

Trained Animal

______ Beast

Template

Trained Animal

While Beasts typically act to their instincts, this animal has been trained to act differently and can even follow commands.

Animal Barding

Wears Barding that grants AV.

General Animal Attacks

Common attacks sorted by size and type.

Small Beast Attacks

Small Beast

Small Bite

Deal D puncturing damage

Small Claw

Deal D sharp damage

Small Strike

Deal D blunt damage

Small Sting

Deal D puncturing damage

Medium Beast Attacks

Medium Beast

Medium Bite

Deal DD puncturing damage

Medium Claw

Deal DD sharp damage

Medium Strike

Deal DD blunt damage

Medium Sting

Deal DD puncturing damage

Large Beast Attacks

Large Beast

Large Bite

Deal D puncturing damage

- Range: Immediate

Large Claw

Deal D sharp damage

- Range: Immediate

Large Strike

Deal D blunt damage

- Range: Immediate

Large Sting

Deal D puncturing damage

- Range: Immediate

General Animal Traits

Traits that may be used by appropriate Beasts

Animal Traits

Small Beast

Beast

Trample

May make a Hoof Attack attack by charging over smaller enemy.

Gore

Gains Advantage on Damage Rolls when making a Charge Action.

Mount

Can be a mount with appropriate training.

War Mount

These creatures make great mounts, especially for combat.

Animal Barding

Wears Barding that grants AV.

Animal Traits

Medium Beast

Beast

Thick Hide

Thick fur and tough skin grant AV.

Hard Shell

A thick shell grants AV.

Powerful Roar

May cause Fear in enemies.

Natural Venom

This creature's attacks are Venomous.

Web

Can make webs that ensare foes.

May be used as a ranged Grapple.

Animal Traits

Large Beast

Beast

Fly

This creature can fly.

Flying Attack

Can make attacks while flying past a target.

Night Vision

Reduced penalties in darkness or low-light.

Cower

Gain Advantage when Disengaging.

Echolocation

Can use echolocation to navigate.

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