Crossroads MVP

- Guide

Bestiary Guide

Unit Cards

Unit Card Template

Description

This is a description of the Bestiary entry. This will usually be quite short for regular entries but may be longer for special characters or boss monsters, as they would typically deserve more information be given to them.

Physical Mental Other
[B]: x (y)
[A]: x (y)
[T]: x (y)
[P]: x (y)
[K]: x (y)
[S]: x (y)
[W]: x (y)
[C]: x (y)
[M]: m
[F]:

D type damage

- Range: Touch

Ranged Attack

DD type damage

- Range: Close

Block

SV X - SHIELD TYPE

Area Ability

Details about ability

- Radius: HERE

Mend

Mend HH for a Short Duration

- Range: Touch

Magic Ability

Details about ability.

- Range: HERE

Damage Ability

Details about ability.

- Range: HERE

Interactions

Goals

What they want to do.

Strategy

How they fight.

Personality

How they interact with others.

Bark

What they typically say or the other sounds they make.

Winning

What they do when they are winning.

Losing

What they do when they are losing.

Bloodied

What they do when they are badly hurt.

Last Gasp

What they do when they die.

Unit Card Guide

Unit Name

The name of the creature. This may be a unit type for general creatures or their given name for a specific character.

Size

The size of the creature. See for more information.

Type

The type of the creature. See for more information.

The image at the top left also represents the creature type. Creatures will typically have only one type, though this may be changed by Templates.

Threat

How difficult this creature might be to defeat, in combat or otherwise. This is represented by the number of symbols that are shown.

Role

This is the assumed role of the unit. This should help to understand how the unit should act and be used, though it shouldn't limit them from acting outside of this role.

See below.

Statistics

These are the Statistics of the unit. These are mostly identical to player character .

The value in the brackets should be used to speed up Conflicts with many participants.

Health

This is the Health of the unit and acts identically to player character Health. See .

Armour Value

This is the Armour of the unit and acts identically to player character Armour. See .

Block

This ability allows the unit to block attacks. By default, most units can Dodge and units with weapons can Parry, but this is required to Block.

See .

If a creature has both melee and ranged attacks, this will be with the abilities, but if the creature has only melee attacks, this will be beside the attacks.

Attacks

These are the attacks this unit can make.

Equipment

This is the equipment this unit typically carries.

This can vary from encounter to encounter, and many units may carry no additional equipment at all, though this may

Abilities

These are all of the abilities that the unit can use. All of the necessary information should be contained here to use the abilites, but certain keywords may be used, such as:

Unit Roles

Name Focus Role
Bruiser Melee Sustained Damage
Brawler Melee Group Damage
Duellist Melee Single-target Damage
Artillery Ranged Sustained Damage
Marksman Ranged Accuracy
Skirmisher Ranged Movement
Brute Defence High Health
Tank Defence High Armour
Juggernaut Defence Unstoppable
Defender Defence High Avoidance
Guardian Defence Defend Others
Warden Defence Special Defence
Vanguard Defence Front-line fighter
Controller Skills Summons minions or otherwise controls participants.
Support Skills Buffs or heals allies.
Leader Skills Supports Allies with actions.
Deceiver Skills Tricks or debuffs opponents.
Slayer Skills Specialises in killing a certain foe.
Ambusher Tactic Hides from enemies and strikes when they are unaware.
Assassin Tactic Deals large bursts of damage to defeat high value targets.
Harasser Tactic Darts in and out of combat and avoids a fair fight.
Scout Tactic Watches out for threats before notifying others.
Goon Other Serves as simple enemies that are easily defeated.
Civilian Other Civilians are the backbone of society.
Mount Other Serves to carry another.
Beast Other Beasts often lack easily defined roles.
Swarm Other A large group of smaller creatures that overwhelm enemies.
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