Crossroads MVP
Bestiary - Guide
Bestiary Guide
Unit Cards
Unit Card Template
Description
This is a description of the Bestiary entry. This will usually be quite short for regular entries but may be longer for special characters or boss monsters, as they would typically deserve more information be given to them.
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D type damage - Range: Touch ![]() Ranged Attack
DD type damage - Range: Close |
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Interactions
Goals
What they want to do.
Strategy
How they fight.
Personality
How they interact with others.
Bark
What they typically say or the other sounds they make.
Winning
What they do when they are winning.
Losing
What they do when they are losing.
Bloodied
What they do when they are badly hurt.
Last Gasp
What they do when they die.
Unit Card Guide
Unit Name
The name of the creature. This may be a unit type for general creatures or their given name for a specific character.
Size
The size of the creature. See Lists - Size for more information.
Type
The type of the creature. See Lists - Types for more information.
The image at the top left also represents the creature type. Creatures will typically have only one type, though this may be changed by Templates.
Threat
How difficult this creature might be to defeat, in combat or otherwise. This is represented by the number of symbols that are shown.
Role
This is the assumed role of the unit. This should help to understand how the unit should act and be used, though it shouldn't limit them from acting outside of this role.
See Unit Roles below.
Statistics
These are the Statistics of the unit. These are mostly identical to player character Statistics.
The value in the brackets should be used to speed up Conflicts with many participants.
Health
This is the Health of the unit and acts identically to player character Health. See Combat — Health Systems.
Armour Value
This is the Armour of the unit and acts identically to player character Armour. See Equipment Armour.
Block
This ability allows the unit to block attacks. By default, most units can Dodge and units with weapons can Parry, but this is required to Block.
See Combat — Avoiding Attacks.
If a creature has both melee and ranged attacks, this will be with the abilities, but if the creature has only melee attacks, this will be beside the attacks.
Attacks
These are the attacks this unit can make.
Equipment
This is the equipment this unit typically carries.
This can vary from encounter to encounter, and many units may carry no additional equipment at all, though this may
Abilities
These are all of the abilities that the unit can use. All of the necessary information should be contained here to use the abilites, but certain keywords may be used, such as:
Unit Roles
Name | Focus | Role |
Bruiser | Melee | Sustained Damage |
Brawler | Melee | Group Damage |
Duellist | Melee | Single-target Damage |
Artillery | Ranged | Sustained Damage |
Marksman | Ranged | Accuracy |
Skirmisher | Ranged | Movement |
Brute | Defence | High Health |
Tank | Defence | High Armour |
Juggernaut | Defence | Unstoppable |
Defender | Defence | High Avoidance |
Guardian | Defence | Defend Others |
Warden | Defence | Special Defence |
Vanguard | Defence | Front-line fighter |
Controller | Skills | Summons minions or otherwise controls participants. |
Support | Skills | Buffs or heals allies. |
Leader | Skills | Supports Allies with actions. |
Deceiver | Skills | Tricks or debuffs opponents. |
Slayer | Skills | Specialises in killing a certain foe. |
Ambusher | Tactic | Hides from enemies and strikes when they are unaware. |
Assassin | Tactic | Deals large bursts of damage to defeat high value targets. |
Harasser | Tactic | Darts in and out of combat and avoids a fair fight. |
Scout | Tactic | Watches out for threats before notifying others. |
Goon | Other | Serves as simple enemies that are easily defeated. |
Civilian | Other | Civilians are the backbone of society. |
Mount | Other | Serves to carry another. |
Beast | Other | Beasts often lack easily defined roles. |
Swarm | Other | A large group of smaller creatures that overwhelm enemies. |