Crossroads MVP
Tables
In this section are tables used for various Spells and other effects divided into the following sections:
These tables are intended to act as guidelines, and it is highly recommended that GMs and players come up with their own results and effects.
Any Modifiers to future checks typically only last for a Short Duration. However, these modifiers may apply to one relevant roll, or to all relevant rolls for the duration.
All rules on this page are up to GM discretion and should be agreed upon with all players.
Fighting Tables
Attack Table
- Try to hit a target with an attack
- Roll against target.
- [D] vs. Avoidance (Dodge, Block, or Parry)
○ |
−1 |
Failure: |
The attack fails; blocked, avoided, or otherwise missing its target, and the Attacker is left vulnerable... |
○ |
0 |
Compensating Failure: |
The attack fails but with benefits gained, such as reduced enemy defences, a reposition, or Advantage on future attacks. |
○ |
0 |
Partial Success: |
The attack succeeds but with negatives, such as reduced damage, reduced defence, or a counterattack. |
○ |
1 |
Success: |
The attack succeeds. |
○ |
2 |
Great Success: |
The attack succeeds and an additional benefit is gained. |
Avoidance Table
- Try to avoid a threat, such as an attack or other hazard.
- Oppose Only
- vs. [A] (dodge)
- vs. Shield Value (block)
- vs. [D] (parry)
○ |
−1 |
Failure: |
The threat is completely unavoided and strikes home. |
○ |
0 |
Compensating Failure: |
The threat is partially avoided, reducing damage. |
○ |
0 |
Partial Success: |
The threat is avoided, but with negatives, such as reduced defences, a reposition, or other loss. |
○ |
1 |
Success: |
The threat is fully avoided. |
○ |
2 |
Great Success: |
The threat is fully avoided and an additional benefit is gained. |
Magical
Affliction Table
- You attempt to afflict another with a magical ailment
- Usually [W] vs. [B] or [W]
○ |
−1 |
Failure: |
Target is unaffected, and a friendly target is afflicted instead. |
○ |
0 |
Compensating Failure: |
Target is unaffected, but gains d1 on further checks. |
○ |
0 |
Partial Success: |
Target is afflicted, but gains a1 on further checks. |
○ |
1 |
Success: |
Target is afflicted |
○ |
2 |
Great Success: |
Target is afflicted and gains d1 on further checks to avoid or remove affliction. |
- Attempt to remove an affliction
- Oppose only
- Usually vs. [B] or [W]
○ |
−1 |
Failure: |
Target is still afflicted, and the condition worsens. |
○ |
0 |
Compensating Failure: |
Target is still afflicted, but gain a1 on future checks. |
○ |
0 |
Partial Success: |
Target resists the affliction, but gains d1 on future checks. |
○ |
1 |
Success: |
Target successfully resists the affliction. |
○ |
2 |
Great Success: |
Target resists the affliction and gain a1 on any further rolls for a Short Duration. |
Demon Banishment Table
- Banish a demon back to the void.
- Roll against target.
- [W] vs. [W]
○ |
−1 |
Failure: |
Target is unaffected, and is now focused on killing the caster. |
○ |
0 |
Compensating Failure: |
Target is unaffected, but gains d1 on further checks. |
○ |
0 |
Partial Success: |
Stun or Weaken target Demon, but it is now focused on killing the caster. |
○ |
1 |
Success: |
Banish Demon after turns equal to Demon’s [W]. |
○ |
2 |
Great Success: |
Banish Demon immediately. |
- Failure might require rolling on the Control Table
Dispel Table
- Attempt to remove an existing spell.
- Roll against caster of the spell.
- Usually [W] vs. [W]
○ |
−1 |
Failure: |
Fail to remove spell, and the spell is triggered again or against a new friendly target. |
○ |
0 |
Compensating Failure: |
Fail to dispel, but gain a1 on any further attempts. |
○ |
0 |
Partial Success: |
You may redirect the spell to yourself or another friendly target. |
○ |
1 |
Success: |
Dispel the spell effect from your target. |
○ |
2 |
Great Success: |
You may choose another valid target within range to be the new target for the spell, which is now under your control, or simply remove it. |
- If Target is attempting to Dispel a beneficial spell on an enemy, swap "friendly" to "enemy" above.
Subdual Table
- Attempt to subdue a creature and place it under your control.
- Roll against target.
- Usually [W] vs. [W]
○ |
−1 |
Failure: |
Target is unaffected and Caster is Stunned/Weakened. |
○ |
0 |
Compensating Failure: |
Caster gains a1 on future rolls. |
○ |
0 |
Partial Success: |
Target is Stunned/Weakened, but so is the Caster. |
○ |
1 |
Success: |
Target is knocked Unconscious. |
○ |
2 |
Great Success: |
Target is under your Control. |
Binding Table
- Bind a target with magic.
- Roll against target.
- Already Bound targets gain d1.
- Usually [W] vs [A] or [B]
○ |
−1 |
Failure: |
Target is unaffected, and Caster is bound instead. |
○ |
0 |
Compensating Failure: |
Target loses one action freeing themselves. |
○ |
0 |
Partial Success: |
Target is Bound, but so is the Caster. |
○ |
1 |
Success: |
Target is Bound, losing one action and is now unable to move. |
○ |
2 |
Great Success: |
Target is Completely Bound and unable to act. |
- Roll on the Oppose only table to free oneself.
- Attempt to free yourself from your binding.
- Oppose Only
- Usually vs. [B]
○ |
−1 |
Failure: |
Target is Completely Bound |
○ |
0 |
Compensating Failure: |
Target is Completely Bound but gains a1 on future rolls. |
○ |
0 |
Partial Success: |
Target is Bound, losing one action and is now unable to move. |
○ |
1 |
Success: |
Target must spend 1 additional Action to free themselves. |
○ |
2 |
Great Success: |
Target is freed. |
- Gain a1 if you have an appropriate tool to free yourself
- Gain d1 if Target is Completely Bound
Insanity Table UNFINISHED?
- Attempt to cause another to go insane.
- Roll against target.
- Usually [W] vs [W]
○ |
−1 |
Failure: |
Target is unaffected and the Caster must roll on the Oppose Only Insanity Table below |
○ |
0 |
Compensating Failure: |
Target is unaffected but gains d1 on further rolls. |
○ |
0 |
Partial Success: |
Target is Disoriented, but so is the Caster. |
○ |
1 |
Success: |
Target is Disoriented |
○ |
2 |
Great Success: |
Target is Disoriented and gains an Insanity Point. |
- Attempt to avoid going insane.
- Oppose Only
- Usually vs. [W]
○ |
−1 |
Failure: |
Target is Disoriented and gain an Insanity Point |
○ |
0 |
Compensating Failure: |
Target is Disoriented, but gain a1 on future rolls. |
○ |
0 |
Partial Success: |
Target avoids insanity for now, but gains d1 on future rolls. |
○ |
1 |
Success: |
Target avoids insanity for now. |
○ |
2 |
Great Success: |
Target avoids insanity and gains a1 on future rolls. |
Missile Accuracy Table
- Attempt to hit a target with a hail of missiles.
- Roll against target.
- Hit vs. Avoidance (Dodge, Block, or even Parry)
○ |
−1 |
Failure: |
Gain d2 when rolling for missiles. |
○ |
0 |
Partial Success: |
Gain d1 when rolling for missiles. |
○ |
1 |
Success: |
Roll normally for missiles. |
○ |
2 |
Great Success: |
Gain a1 when rolling for missiles. |
Power Drain Table
- When attempting to drain a power or resource from a target.
- Roll against target.
- Usually [W] vs [W]
○ |
−1 |
Failure: |
Target gains control of the Drain. Roll again with roles reversed. |
○ |
0 |
Compensating Failure: |
Fail to drain but retain control. May try again next round. |
○ |
0 |
Partial Success: |
Target is Weakened, but the Drain fails and might be reversed. |
○ |
1 |
Success: |
Drain target's power or resource. |
○ |
2 |
Great Success: |
Drain target's power or resource and they are Weakened or Stunned. |
Unstable Magic Table
- Attempt to control unwieldy magic.
- Oppose Only
- Except when part of a counter-spell attempt
- Sometimes rolled each turn when CHANNELLING.
- Usually vs. [W]
○ |
−1 |
Failure: |
Spell rebounds and affects a new target or gains a new effect. |
○ |
0 |
Compensating Failure: |
Spell fails but caster gains a1 on future Unstable Magic rolls. |
○ |
0 |
Partial Success: |
Spell is cast with d1 on all rolls. |
○ |
1 |
Success: |
Spell is cast as normal. |
○ |
2 |
Great Success: |
Spell is cast with a1 on all rolls. |
Control Table
- Attempt to maintain control of controlled creatures.
- Oppose Only
- Usually vs. [W]
○ |
−1 |
Failure: |
Lose control of all creatures. |
○ |
0 |
Compensating Failure: |
Lose control of all but the strongest creature. |
○ |
0 |
Partial Success: |
Lose control of only the strongest creature. |
○ |
1 |
Success: |
Lose control of only the weakest creature. |
○ |
2 |
Great Success: |
Control all creatures for one more turn. |
General Tables
Disorient Table
- Attempt to disorient a foe
- Roll against target
- Usually vs. [B] or [W]
○ |
−1 |
Failure: |
Target is unaffected. |
○ |
0 |
Partial Success: |
Target's [M] is halved for their next turn. |
○ |
1 |
Success: |
Target is Disoriented. |
○ |
2 |
Great Success: |
Target is Disoriented and gains d1 on their rolls to recover. |
- Attempt to stop being disoriented.
- Oppose Only
- Usually vs. [B] or [W]
○ |
−1 |
Failure: |
Target is still Disoriented. |
○ |
0 |
Compensating Failure: |
Target is still Disoriented, but gets a1 on future rolls. |
○ |
0 |
Partial Success: |
Target is no longer Disoriented, but loses one additional Action. |
○ |
1 |
Success: |
Target is no longer Disoriented. |
○ |
2 |
Great Success: |
Target is no longer Disoriented and gains a1 on future rolls. |
- Partial Success: Target is no longer disoriented, but your [M] is halved for 1 turn?
Fear Table
- Roll against target.
- Usually vs. [W]
○ |
−1 |
Failure: |
Target is not feared. |
○ |
0 |
Compensating Failure: |
Target is not feared but loses an Action composing themselves, or gains Disadvantage on actions. |
○ |
0 |
Partial Success: |
Target is feared for only one turn. |
○ |
1 |
Success: |
Target is feared. |
○ |
2 |
Great Success: |
Target is feared, and gains d1 on further rolls. |
- Fear lasts until you can no longer see or hear the source.
- Attempt to stop being afraid
- Oppose Only
- Usually vs. [W]
○ |
−1 |
Failure: |
Target is still feared, and may become Out-of-Action if they flee. |
○ |
0 |
Compensating Failure: |
Target is still feared, but may make a single action not based purely on instincts. |
○ |
0 |
Partial Success: |
Target is not feared but lose your turn composing yourself. |
○ |
1 |
Success: |
Target is not feared. |
○ |
2 |
Great Success: |
Target is not feared and gain a1 on any further rolls. |
Incapacitation Table
- Roll against target.
- Usually vs. [B] or [W]
○ |
−1 |
Failure: |
Target is unaffected, and Attacker is left vulnerable. |
○ |
0 |
Partial Success: |
Target is stunned. |
○ |
1 |
Success: |
Target is incapacitated |
○ |
2 |
Great Success: |
Target is incapacitated, and is stunned once the incapacitate effect ends. |
- Incapacitation lasts until Target is woken or the effect ends.
Push Table
- Attempt to push the target.
- Roll against target.
- Usually [W] vs. [W] or [B] vs. [B]
○ |
−1 |
Failure: |
Pusher is pushed 2m back. |
○ |
0 |
Compensating Failure: |
Neither target is pushed. |
○ |
0 |
Partial Success: |
Both characters are pushed 2m back. |
○ |
1 |
Success: |
Target is pushed 2m back. |
○ |
2 |
Great Success: |
Target is pushed up to [W] or [B]m back and they might fall prone. |
Stun Table
- Roll against target.
- Usually vs. [B] or [W]
○ |
−1 |
Failure: |
Target is unaffected, and the Attacker is left vulnerable. |
○ |
0 |
Compensating Failure: |
Target loses a single action in their next turn. |
○ |
0 |
Partial Success: |
Target is stunned, but the Attacker is left vulnerable. |
○ |
1 |
Success: |
Target is stunned. |
○ |
2 |
Great Success: |
Target is stunned and gains d1 on their recovery roll. |
- Attempt to stop being stunned
- Oppose Only
- Usually vs. [B] or [W]
○ |
−1 |
Failure: |
Target is still stunned, and gains d1 on rolls for a duration. |
○ |
0 |
Compensating Failure: |
Target is still stunned, but gain a1 on future checks. |
○ |
0 |
Partial Success: |
Target resists the stun, but loses an additional Action. |
○ |
1 |
Success: |
Target successfully resists the stun. |
○ |
2 |
Great Success: |
Target resists the stun and gains a1 on any further rolls. |
Trip Table
- Attempt to trip a target.
- Roll against target
- Usually vs. [B] or [A]
○ |
−1 |
Failure: |
Target is unaffected, and the Attacker is left vulnerable... |
○ |
0 |
Compensating Failure: |
Target gains d1 on any [A] rolls next turn and halves their [M]. |
○ |
0 |
Partial Success: |
Target falls, but the Attacker is left vulnerable. |
○ |
1 |
Success: |
Target falls to one knee. |
○ |
2 |
Great Success: |
Target falls prone. |
Random Tables
Random Hit Table
- Roll 2d6 and consult the table below:
11 - 12
| Head |
10
| Leg (Right) |
9
| Arm (Right) |
8
| Chest |
7
| Belly |
6
| Chest |
5
| Arm (Left) |
4
| Leg (Left) |
2 - 3
| Weapon/Equipment |
NPC Mood Table
- Roll 2d6 and consult the table below:
2d6
| NPC Mood |
2
| Very Bad |
3 - 5
| Bad |
6 - 8
| Neutral |
9 - 11
| Good |
12
| Very Good |