Characters begin with a certain amount of Points in order to follow Paths and increase Statistics. This is set at the beginning of the campaign, depending on the intended difficulty. The basic start is to begin with 10 Character Points and 0 in each Statistic.
Traits are typically minor effects or Abilities that are granted to any character with a Step in a Path. These may be improved by Steps in that Path or may be necessary for the use of Abilities in that Path.
While characters should progress through each Step, pending GM approval, characters may be able to skip Steps in a Path.
This may allow a character to reach the Second or Third Step without buying the previous steps. This does not grant them Abilities from previous Steps or any Improved Abilities involving Steps they haven't reached. Any Requirements must still be met.
This is an optional rule.