Crossroads MVP

- Physical

Using Physical Skills

Physical Skills usually require the character to have certain types of , such as or . Most Skills are unable to be used if the Character is afflicted by certain Conditions, or is Out of Action.

Required Equipment

Certain skills often involve using weapons, armour, or other equipment. Unsurprisingly, these are required to perform the skill, though some skills may not require any equipment, or may be done with improvised equipment. Some skills may be performed with similar equipment, however.

Whether or not a Skill can be performed without the expected Equipment is usually up to the GM.

Range and Duration

Range

All ranges will be given in rough approximations. These are defined below, though these may be changed if you wish. A rough rule is that each range is double the previous range.

Physical Skills may sometimes be used up to one increment above their range, but receive d1 on any Attack or Damage. If used at shorter ranges, they might also receive d1 on Attack or Damage.

Duration

All durations will be given in rough approximations. These are defined below, though these may be changed if you wish. You may also allow certain factors such as environment or character attributes such as [P] affect the duration.

Certain spells or abilities may be refreshed in order to last longer, or require concentration instead of being given a set duration. For many spells the duration is not important and may be automatically refreshed, and the duration will represent how long the spell will last without any attention.

Duration
Short until end of encounter
Medium until the end of the scene
Long about an hour
Very Long a few hours
Day until the following dawn
Night until dawn
Daytime until dusk

Physical Skills

Weapon Families

Fighting Styles

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